SPO1510 WALKTHROUGH (Guide) ACT 1 -- Everywhere Always Objective: Showing your

SPO1510 WALKTHROUGH (Guide) ACT 1 -- Everywhere Always Objective: Showing your presences, both in classrooms and online The game begins in the spring semester and has an 80% mandatory presence. You may play this at the Rookie level in which you as an absolute minimum have to be present 80% of the time given to case discussions (Tuesdays 11:30 to 1:15 p.m., Room C101) and work with mandatory assignments (Thursdays 8:30 to 12:15, Room A239). If you play it at the Elite level you also have to show a very high level of presence online, mainly on Twitter, where your lecturer often will try and engage you in dialogue. The strategy you choose in this level has to be based on your lecturer. At present the lecturer is lenient as for class room presence as long as you are active online. At this point it’s useful to have a look at the reward system of the game. SPO1510 (as well as other courses at colleges and universities in Norway) use the following grading system: Letter grades The grading scale with letter values is a descending scale where A is the best grade, E the lowest pass grade and F is fail. The assessment is based on defined, qualitative criteria for each grade in the grading scale. Below you find the general, qualitative descriptions of the criteria’s used in the assessment of your work. An excellent performance, clearly outstanding. The candidate demonstrates excellent judgement and a high degree of independent thinking. A very good performance. The candidate demonstrates sound judgement and a very good degree of independent thinking. A good performance in most areas. The candidate demonstrates a reasonable degree of judgement and independent thinking in the most important areas. A satisfactory performance, but with significant shortcomings. The candidate demonstrates a limited degree of judgement and independent thinking. A performance that meets the minimum criteria, but no more. The candidate demonstrates a very limited degree of judgement and independent thinking. A performance that does not meet the minimum academic criteria. The candidate demonstrates an absence of both judgement and independent thinking. So it might be a wise strategy to both be present at the case discussions and on Twitter, as this might make it easier to finish the other levels on time. In the first act of the game there are only two levels of difficulty – Elite and Rookie, but in the rest of the game you are given the choice of playing either at Elite, Veteran or Rookie. Playing at the Elite difficulty and managing all levels will make it possible for you to be rewarded an A or a B. Veteran players will have no problems getting the C reward. Those who choose to play through the game on Rookie only will end up with either a D or an E. Failing in completing the mandatory tasks will give you an F. The trick in this game is to try and play it at the Elite and Veteran level as often as possible, and doing your best at all times. The lecturer will brief you at the start of each mission and give you individual advice on your mandatory tasks. Act 2 -- Nailing the Bird in the Paper Cloud Objective: Create a profile on Twitter, and then use it to create a Paper.li account, and create a profile on SoundCloud Like Act 1, Act2 is fairly easy to complete. All you have to do is create a twitter profile, a Paper.li account and a SoundCloud profile. Playing at Rookie difficulty here might not necessarily lead to low rewards, but Elite and Veteran players might be in a better position for Act 3. The trick here is to choose a Twitter nick that signals to the “world” that you are someone that one day might be a game developer. So stay away from nicks that are sexual in nature or otherwise make one think of teenage kids instead of up and coming professionals. On the other side you might use a “teenage nick” but do serious and content related tweets, and thereby create the impression that the nick was meant as irony, i.e. it’s not the profile nick that matters but the content of the tweets. You have to follow your fellow students, the lecturer and as many game developers, game suppliers, and gamers as you can find. Having these profiles and accounts are of course mandatory, and if you don’t the game is over. Act 3 -- Words in the cloud Objective: Make three – 3 – content related tweets a day This level is a continuation of Act 2 and requires you to choose actively between the three levels of difficulty. Playing at Elite and Veteran difficulty you will have to make your tweets content related, that is tweet about gaming culture, game and ethics, game reviews and game development. The trick here is to read the lecture blog SPO1510 Gaming Culture at https://spo1510.wordpress.com/. Here you will find an abundance of topics to tweet about. Tweeting reviews of your favourite games, or games you have just completed is also a wise strategy. Making tweets that consists of just meaningless letters or word, or overly personal in tone will quickly mark you as a Rookie and might give you problems in later levels of the game. Those who want to get the A and B rewards should try and engage other serious gamers and if possible game developers in conversation or at the very least get retweeted and/or favourite by such Twitter users. This is difficult! To secure the C reward it is enough to just tweet content related stuff, but if you do it all the time and is totally and completely focused on professional matters, you might get the B reward. Stay focused! The sole point of this exercise is to train you in professional use of twitter; using Twitter as a tool to get in touch with fellow developers, potential customers or – who knows? – potential employers. BUT remember that your third tweet might just be your Paper.li tweeting itself automatically every time it has a new edition. This naturally reduces the content related tweets of your own making to just two per day. Easy-peasy-lemon-squeezy… right? Act 4 -- All time high Objective: Upload to SoundCloud a recording of yourself, talking about your favourite video game In this level you have to make a recording of yourself talking about your favourite computer/video game and how it may, or may not be played according to ethical theories. And you have to make it publicly available so that your fellow students and the lecturer may listen to it. It doesn’t have to be an hour long talk show if you are able to be concise and to the point. In order to manage this level you have to go through the lecture “Ethics and Computer Games” at https://spo1510.wordpress.com/2015/03/06/ethics-and-computer-games/ You may do this on Rookie and just make a quick speech without much content, but that will give you a D, E or even an F in reward. Better do this on no less than Veteran, focusing on at least one ethical theory, for instance on normative ethics, or just focus on the Geneva Convention, and at the very least grab a C. Elite players should focus on Utilitarian and Kantian points of view, virtue theories, duty theories and consequentialist theories, as well as the Geneva Convention. This will make it possible for you to earn A or B for this particular task. Remember: Higher education is not about doing the things you have always done in the same way you think is ok. It’s all about learning new things, pushing yourself beyond your own border and managing tasks on a high level of difficulty so as to finally, at the end of the day, be able to convince an employer that you are the right stuff for just this game development job. Source: Cartoon based on a work by Yoh at http://blog.yoh.com. Act 5 -- Reviewing the Game Objective: Make one - 1 - game review of a game of your own choosing and upload it to SoundCloud By now you will probably have worked out that in this game you are usually playing the lone wolf, and this mission is no exception. Here you have to make a review of a game of your own choosing, and upload it to SoundCloud. Playing it as Rookie might give you a D or an E, but if you want C, B or A, you should definitively try and play this on Veteran or Elite. Have a look at how reviewers writing for IGN, Gamesradar or Gamespot do it, and try and do the same. Write a script first where you look at positive and negative sides of the game (pro et contra). You might want to give the game a grade based on plusses and minuses, for instance: 7.3 Good + Fun combat + Intuitive controls uploads/Litterature/ spo1510-walkthrough-guide.pdf

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