TALES OF HEARTS To meet with hearts RPG "Grampa always said to help those in ne

TALES OF HEARTS To meet with hearts RPG "Grampa always said to help those in need. And for a pretty girl with a big chest in need, help them if it costs you your life!" - Shing Meteoryte "To the eternal tomorrow, spread your wings and fly!/ To gather up the pieces of your heart" - "Eien no Ashita", DEEN "I sure do hate big, garish ASCII art titles." - GreenFire1 Let's get the pourparlours out of the way, because I've got a guide to get to. I'm GreenFire1, known almost everywhere else on the Internoots as Caphi, and this is a walkthrough for the excellent game produced by Namco Tales Studio and distributed by Bandai Namco: Tales of Hearts. Quick note: The characters in this game are named after rocks. Lots of them. In fact, pretty much every single one. That said, I don't know all of the rock references. So I'm going to inform you, the Gentle Reader, of all I can, and if some geologist out there can give me a tip, this would be much appreciated. Also: I'm a pretty cool frood, but I am not amazing at Japanese. Thus I am open and welcoming to corrections. For that, or indeed for any corrections and comments at all ever, I can be contacted through [greenfire1] at [gmail] dot [com]. Finally, bear with me on directions. On the field, I will refer to north. North means up and to the right, as the compass says. In towns and dungeons, I will usually use traditional directions like up, down, left and right, because these do not always follow the same directions on the field. These correspond to what you see on the DS. There's an exception to this: sometimes, at intersections, I will instruct you to turn left or right or go straight. This refers to directions as seen by Shing (or the character you've set to display). I'll try to only do this when you're facing up so that it make sense. The format of this FAQ is UTF-8. If you want to read the Japanese text in some sections of the guide, switch to UTF-8 now. Finally, as far as I'm concerned, this FAQ is protected under an Attribution Non-Commercial No Derivative open license. This means that you can take it and use it for whatever you want, but I'd appreciate it if you would a) leave the text as it stands and b) credit me for the work. Thanks! Okay, enough of this. This is a walkthrough to Tales of Hearts, and through walking we will do. Without more delay, let us begin: To Meet With Hearts RPG, Tales of Hearts. ###### Version info ###### 0.4 - Menu guide, walkthrough up to beginning of Nibelg. 0.7 - Combat system, Soma Build/Evolve guide, Heal Stone guide, walkthrough up to the end of Artificial Psyche Cendrillion 1.0 - Changed Richia's name, walkthrough up to the end of the game, strategy menu, general cleanup 1.2 - Lots of cleaning up, list of moves. Secondary update: Updated Innes' move list with proper French. 1.3 - More cleanup, fixed Heal Energy percentages, changed some names (Richia again, Grossular, Ameth) 1.4 - Moves now have Japanese with them. Fixed the name of Kornerupine. Secondary update: fixed the names of Clinoseraph and Chlorseraph. For the future - Complete shop guide, ranks and details on the move list, final Soma abilities on the move list, and Japanese labels. ###### Credits ###### Skayle, for a lot of miscellaneous translation help, mostly "Sleeping Princess" Xellos623, for the proper name of Mobile Crystal Castle Cendrillion Sui89, for informing me of the way to get the two extra chests at Norquin Kurusu and Shadow_Rush, for being very helpful with Innes' tech names ###### Table of Contents ###### (search for the index in the form #XXXX# to jump) Introduction Version Info Credits Table of Contents menu - Menu Guide lmbs - Combat System sbse - Soma Build/Soma Evolve explanation heal - Heal Stone Guide wtXX - Walkthrough -01- The story begins -02- Emotionless Kohak -03- The first town, Cunos -04- Fear restored -05- The suspicious painter girl -06- Oath at Mt. Grim's peak -07- Hot-springs uproar -08- vs. Crystal Knight Chalcedny -09- Imperial Capital Estrega -10- Charault drowning in sadness -11- At Odett Sluice -12- Sign up! Raio Grand Prix -13- The Imperial Army's attack -14- The secret of Rignatol Garrison -15- Guardian Knight Kunzite -16- Chalcedny's Spiria -17- Escape through the underground waterway -18- Schehere, Desert of a Thousand Nights -19- Oasis reunion -20- Bridgetop Holy City Pransul -21- Fight at the Cathedral -22- Battle of Pransul -23- Cry, but take it -24- Let's go, to Nibelg Island! -25- Final battle! Zerom Fusion Silver -26- The "Forest of Thorns" takes off -27- What the Quartz Richia said -28- The informative Soma Link -29- The clouds clear -30- Hisui and Richia -31- Strong! Chlorseraph -32- Goodbye, Beryl -33- Find that airship!/Sad Soma Link -34- Quiet at the capital! ~ Peridot again/Chalcedny's Execution -35- Kohak and Hisui's home -36- Long-range Spir Link/Collector Strigau -37- Black Moon, "Gardenia" -38- Imperial Castle captured -39- Paraiba's speech -40- Bamel Volcano, Purgatory Dragon/Spiria right here -41- Entering Cendrillion -42- The calcified world -43- Platform of Hope, Jack Seed -44- Spiria of the World ###### MENU GUIDE #menu# Menu options, left to right: Item Battle Custom - Skills (after tutorial 1) - Link Attacks (after Gale Arc get) - Strategies Weapon - Soma Build (after tutorial 1) - Soma Evolve (after defeating Fear Lilie) - Accessories Heal Stone (after completing Penderoak) Library - Monster Guide - Collector's Guide - Summary - World Map (after completing Penderoak) - Battle Memo (after tutorial 1) Links (after obtaining Link Psistone) System And because people ask for this, Strategy menu overview Target - Target near enemy - Target far enemy - Target different enemy - Target same enemy - Target weakened enemy - Target healthy enemy - Target flying enemy - Target enemy chanting artes - Do what you want Off/Def Balance - Defend and heal only - Defend and heal preferred - Fight with balance - Attack preferred - Attack all-out EG Use - Balanced use - Use reasonably - Just use it - Go for it - Full power! -- (these are basically increasing order of how much more or less the AI will use compared to its EG regeneration) ###### Combat #lmbs# Tales of Hearts basically kinda wants to be ToDR Portable, so if you happened to have played that, you can skip most of this this. Replacing the original Tales system of TP is the Emotional Gauge, or EG. EG is consumed whenever you do anything ever other than run around like an idiot. This means using movement abilities, using a normal attack, using a tech... Fear not, though. Whenever you stop doing things, EG will recover by the value given by your EG regeneration stat. So EG really is kind of like TP, except it goes by the combo rather than by the entire battle. The plus side of this is that you can recover EG quickly by stepping out of battle for a moment, swinging your weapon a couple times, and waiting for the EG regeneration to take effect. The other gauge, the one that appears to replace TP, is the Combination Gauge, or CG. It's consumed at any time you give a character a command, either through the combat menu or through a Link Attack Panel. This makes micromanagement a bit problematic for veterans, but I think you'll live. A character who is in combat will drain their own CG when given a command. A character who is not in combat (including Support Cameos) will drain from the character giving the command, namely the player character. CG regenerates whenever you attack or use a skill. The rest of the combat system is contained in Soma Skills. Action Skills (see "Soma Build/Soma Evolve") allow you to hop backwards and forwards while guarding, double jump, attack while airborne, and even use your Hi-Ougis. Meanwhile, a Support Skill allows you to put up a magic shield, and others increase the effectiveness of some of your actions. Note that Tales of Hearts contains no truly random encounters. All enemies can be seen on the field as little blobs or wolves or birds, or, in the case of Zerom, a weird little pineapple monster on legs. Monsters will chase you around on the field, but Shing runs faster than them, and they get bored after a little while. However, if you are ever struck from behind or while moving away from the enemy, you begin the battle stunned. When you get the Sorceror's Ring, you can actually stun these enemies, which makes them immobile. You can walk around or even through a stunned enemy without triggering battle. ###### Soma Build/Soma Evolve #sbse# Soma Build is the new system by which stuff happens, rather than gaining stats and skills by leveling and getting new equipment. Here's how uploads/Management/ tales-of-hearts.pdf

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  • Publié le Mai 13, 2022
  • Catégorie Management
  • Langue French
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