The Ultimate Pokémon Codes Guide Part I The Ultimate Pokémon Codes Guide Part I

The Ultimate Pokémon Codes Guide Part I The Ultimate Pokémon Codes Guide Part I Special Thanks To: Bigsupes and Pittstonjoma for their work on hacking Pokémon codes. Published by GSAttack Table of Contents 1.0 Introduction............................................................................................................. 1 1.1 Using the Binary Numbering System...........................................................................................1 1.2 Using the Hexidecimal Numbering System..................................................................................1 1.3 What is a GameShark Code? .......................................................................................................2 2.0 Pokémon Red/Blue .................................................................................................. 3 2.1 The Six Members of the Pokémon Team .....................................................................................3 2.1.1 Pokémon Team List ............................................................................................................3 2.1.2 Pokémon Team Attacks and PP Availability ........................................................................3 2.1.3 Pokémon Team Stats, Modifiers and Genetics .....................................................................4 2.1.4 Pokémon Team Experience and Level .................................................................................7 2.1.5 Pokémon Team Information................................................................................................8 2.1.6 Pokémon Team OT Names..................................................................................................8 2.1.7 Pokémon Team Nicknames ...............................................................................................10 2.2 Player's Name ...........................................................................................................................11 2.3 Player's Identification................................................................................................................12 2.4 Player's Money and Coins .........................................................................................................12 2.5 Rival's Name.............................................................................................................................12 2.6 The PokéDEX...........................................................................................................................12 2.6.1 Seen by Player ..................................................................................................................13 2.6.2 Own by Player ..................................................................................................................13 2.7 Badges Earned ..........................................................................................................................13 2.8 Items in Pack ............................................................................................................................14 2.9 Items in Player's PC ..................................................................................................................15 2.10 Safari Zone .............................................................................................................................17 2.11 Game Time Elapsed ................................................................................................................17 2.12 The Six Members of the Trainer's Team ..................................................................................17 3.0 Pokémon Yellow.................................................................................................... 19 3.1 The Six Members of the Pokémon Team ...................................................................................19 3.1.1 Pokémon Team List ..........................................................................................................19 3.1.2 Pokémon Team Attacks and PP Availability ......................................................................19 3.1.3 Pokémon Team Stats, Modifiers and Genetics ...................................................................20 3.1.4 Pokémon Team Experience and Level ...............................................................................23 3.1.5 Pokémon Team Information..............................................................................................24 3.1.6 Pokémon Team OT Names................................................................................................24 3.1.7 Pokémon Team Nicknames ...............................................................................................26 3.2 Player's Name ...........................................................................................................................27 3.3 Player's Identification................................................................................................................28 3.4 Player's Money and Coins .........................................................................................................28 3.5 Rival's Name.............................................................................................................................28 3.6 The PokeDEX...........................................................................................................................28 3.6.1 Seen by Player ..................................................................................................................29 3.6.2 Own by Player ..................................................................................................................29 3.7 Badges Earned ..........................................................................................................................29 3.8 Items in Pack ............................................................................................................................30 3.9 Items in Player's PC ..................................................................................................................31 3.10 Safari Zone .............................................................................................................................33 3.11 Game Time Elapsed ................................................................................................................33 3.12 The Six Members of the Trainer's Team ..................................................................................33 4.0 Pokémon Gold/Silver............................................................................................. 35 4.1 The Six Members of the Pokémon Team ...................................................................................35 4.1.1 Pokémon Team List ..........................................................................................................35 4.1.2 Pokémon Team Attacks and PP Availability ......................................................................35 4.1.3 Pokémon Team Stats, Modifiers and Genetics ...................................................................36 4.1.4 Pokémon Team Experience and Level ...............................................................................39 4.1.5 Pokémon Team Information..............................................................................................40 4.1.6 Pokémon Team OT Names................................................................................................41 4.1.7 Pokémon Team Nicknames ...............................................................................................42 4.2 Player's Name ...........................................................................................................................44 4.3 Player's Identification................................................................................................................44 4.4 Player's Money and Coins .........................................................................................................44 4.5 Rival's Name.............................................................................................................................45 4.6 The PokeDEX...........................................................................................................................45 4.6.1 Seen by Player ..................................................................................................................45 4.6.2 Own by Player ..................................................................................................................46 4.6.3 Unown Addition ...............................................................................................................47 4.7 Badges Earned ..........................................................................................................................47 4.8 Items in Pack ............................................................................................................................47 4.8.1 The Pack - Items Pocket....................................................................................................48 4.8.2 The Pack - Balls Pocket.....................................................................................................49 4.8.3 The Pack - Key Items Pocket.............................................................................................49 4.8.4 The Pack - TM/HM Pocket................................................................................................50 4.9 Items in Player's PC ..................................................................................................................51 4.10 Bug Catching Contest..............................................................................................................53 4.11 Game Time Elapsed ................................................................................................................53 4.12 The Six Members of the Trainer's Team ..................................................................................53 5.0 Hacking Tips.......................................................................................................... 56 5.1 Finding Codes for Unknown Values..........................................................................................56 5.2 Finding Codes for Known Values..............................................................................................57 5.3 Using the Snapshot Feature .......................................................................................................57 5.4 Hacking Challenge....................................................................................................................57 6.0 Secret Codes .......................................................................................................... 58 6.1 Public Domain..........................................................................................................................58 6.2 Codes by Bigsupes....................................................................................................................61 6.3 Codes by Pittstonjoma...............................................................................................................63 6.4 Coming Attractions...................................................................................................................64 Appendix A: Pokémon Table...................................................................................... 65 Appendix B: Attacks Table......................................................................................... 69 Appendix C: Items Table............................................................................................ 72 Appendix D: Font Table ............................................................................................. 76 Appendix E: Web Links.............................................................................................. 77 Page 1 1.0 Introduction Pokémon games use various methods for storing data to control game play. Through the use of devices such as the GameShark, these values can be changed in order to alter the way in which the game is played. In order to make full use of such a device and the many things that can be altered in the game it is important to understand a few basics on how data is stored and manipulated. The remainder of this chapter discusses two of the numbering systems used by computer systems for storing data. It ends with a quick look at the format of a GameShark code. 1.1 Using the Binary Numbering System The traditional numbering system, know as the decimal numbering system, uses the characters 0 through 9 to represent the 10 possible values for a single digit. The name is derived from the fact that each digit represents a power of 10 from right to left commonly labeled as the 1's, 10's, 100's, and so forth. A computer system can only recognize 2 possible values for a single digit which is known as the binary numbering system. These values are 0 (also referred to as off) and 1 (also referred to as on). As with the decimal numbering system, when the final value is reached for a single digit the next one to the left is incremented and the current digit starts back at 0. A computer uses a block of 8 binary digits, known as a byte, to store values ranging from 0 to 255 in the decimal numbering system. For the remainder of this guide a byte will be referred to as a value. Here are the decimal equivalents for the 8 digits in a byte or value: 00000001 ...............................................................................................................................................................1 00000010 ...............................................................................................................................................................2 00000100 ...............................................................................................................................................................4 00001000 ...............................................................................................................................................................8 00010000 .............................................................................................................................................................16 00100000 .............................................................................................................................................................32 01000000 .............................................................................................................................................................64 10000000 ...........................................................................................................................................................128 Because this can be a difficult numbering system to understand the remainder of this section will only discuss the conversion of a value in binary to the decimal numbering system using the equivalents listed above. The simple form is to add the decimal equivalents for the binary digits containing a 1. For example, the highest value an 8 digit binary number can contain is 255 decimal (written as 11111111). Since every digit is a one the resulting equation would be 128+64+32+16+8+4+2+1=255. Now look at the binary number 10101100. Finding the decimal equivalents from left to right results in the equation 128+32+8+4=172. Therefore, the decimal equivalent of the binary number 10101100 is 172. For converting decimal numbers to a binary format it is recommended using a scientific calculator as will be demonstrated in the next section. 1.2 Using the Hexidecimal Numbering System The hexidecimal numbering system provides a link between the binary numbering system and the decimal numbering system. This numbering system uses the characters 0 through 9 and A through F to represent 16 possible values for a single digit. So how is this significant to the binary numbering system? A single hexidecimal digit contains all the possible values that can be represented by 4 binary digits. Therefore, it takes only 2 hexidecimal digits to represent the 8 digit binary byte or value. Here are the hexidecimal equivalents for all of the 4 digit binary combinations: Page 2 0000 ......................................................................0 0001 ......................................................................1 0010 ......................................................................2 0011 ......................................................................3 0100 ......................................................................4 0101 ......................................................................5 0110 ......................................................................6 0111 ......................................................................7 1000...................................................................... 8 1001...................................................................... 9 1010...................................................................... A 1011...................................................................... B 1100...................................................................... C 1101...................................................................... D 1110...................................................................... E 1111...................................................................... F In the previous section, the binary number 10101100 was found to have the decimal equivalent 172. This same example can be converted to a hexidecimal number using the equivalents listed above. It is first necessary to split the number into two groups of 4 binary digits represented as 1010 and 1100. Now substitute the hexidecimal equivalents from the table above for each binary group to get the hexidecimal value AC. For the remainder of this guide all values will be listed in hexidecimal format. Rather than spending a great deal of time converting these values by substitution, a scientific calculator can be used to perform these conversions. Start by setting the mode of the calculator to the original numbering system. With the proper mode set, type in the value that is to be converted. While the value appears on the face of the calculator change the mode to the final numbering system. The resulting value on the face of the calculator should be the original number converted to the selected numbering system. Try using a scientific calculator to convert the binary number 10110011 to both decimal and hexidecimal format. The results should be 179 for the decimal numbering system and B3 for the hexidecimal numbering system. Now try the hexidecimal number 98 converted to both binary and decimal format. The results for this one should be 10011000 in the binary numbering system and 152 in the decimal numbering system. 1.3 What is a GameShark Code? A GameShark code is a string of characters used to change a single value in the Gameboy's memory area for the purpose of enhancing game play. The code contains three parts and usually appears in the format 01xxCDAB. The first part determines the code type and is commonly represented as the value 01. There is currently only one code type available on the GameShark for Gameboy system so any value may be used here. The next value in the code, represented in the example as xx, identifies the new value to be placed in the Gameboy's memory at the given address. The last and final part of the code identifies the address where the change will be made. A memory address requires 2 values represented in the example as CDAB. Possible memory address values used for storing game play data range from C000 to DFFF. The first two digits from left to right represent the high value of the address while the second two digits represent the low value. uploads/S4/ pokemon-codes-guide.pdf

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  • Publié le Fev 15, 2021
  • Catégorie Law / Droit
  • Langue French
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