Not for resale. Permission granted to print and photocopy this document for per
Not for resale. Permission granted to print and photocopy this document for personal use only. Player’s Guide Version 1.0 Release: July 31, 2014 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, D&D Encounters, D&D Expeditions, D&D Epics, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2014 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Tyranny of Dragons Edition: August 1, 2014, to February 28, 2015 Credits D&D Organized Play: Chris Tulach D&D R&D Player Experience: Greg Bilsland D&D Adventurers League Wizards Team: Greg Bilsland, Chris Lindsay, Shelly Mazzanoble, Chris Tulach D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Alan Patrick Editing and Layout: Scott Fitzgerald Gray Dylan Gaw (order #8198634) Not for resale. Permission granted to print and photocopy this document for personal use only. 2 D&D Adventurer’s League Player’s Guide Storyline Seasons Every few months, D&D Adventurers League begins a new storyline season. The storyline season provides a theme and plot elements that connect several adventures together, forming a sort of “mini campaign.” The current storyline season is called Tyranny of Dragons. Storyline seasons provide continuity to play. In addition, the rotation of a storyline season provides a time to begin new characters, update rules documents, and start new adventures. You can always continue playing an existing character through multiple storylines, as long as your character meets the level requirement for the adventures. What is the D&D Adventurers League? The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons®. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms® setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported. Most D&D Adventurers League games are public, in-person play events. Typical venues for these events are game and hobby stores, conventions, and public- accessible game day events. How to Use This Guide The D&D Adventurers League Player’s Guide is a comprehensive guide to all the rules used for official games. In addition to player-focused rules, it contains important information for Dungeon Masters and organizers. It contains special rules for playing Dungeons & Dragons in the official campaign. When there are differences between the rules and guidelines here and in other sources, the rules here take precedence for D&D Adventurers League play. This guide is divided up into three parts: • Part 1 is about creating and advancing a character. It covers what rules are allowed for characters and how to advance characters after playing adventures. • Part 2 is about the campaign structure for the D&D Adventurers League. It covers the different play programs, what kinds of adventures are available, and special rules for running and organizing D&D Adventurers League events. • Part 3 contains resources and other information that you might find handy. It also contains a list of fre- quently asked questions. What You Need to Play In order to participate in D&D Adventurers League games, you’ll need the following: • The D&D basic rules. This PDF document is avail- able for free on the Wizards of the Coast web site. It contains all the basic rules of the game, and you can create a character with it. More options for characters are available in other products. • A character sheet. You can use an official D&D Adventurers League character sheet, or any other D&D character sheet that suits you. • A D&D Adventurers League adventure logsheet. You’ll use this to record each session of play, keeping track of your experience, treasure, and other notes. • A DCI number. This is an official Wizards of the Coast organized play number. It’s obtainable at public events; ask the organizer for one the first time you play. D&D Adventurers League Mission D&D Adventurers League events must: • Be inclusive of players of all backgrounds • Foster a welcoming atmosphere focused on fun • Be accessible to the public (with a few exceptions) • Use only approved adventure content Dylan Gaw (order #8198634) Not for resale. Permission granted to print and photocopy this document for personal use only. 3 D&D Adventurer’s League Player’s Guide of Forgotten Realms or nonhuman deities presented in appendix B of the Player’s Handbook or the D&D basic rules. Clerics and characters with the Acolyte background must choose a deity from that list. If you’re a cleric, you can choose one of the deity’s suggested domains or the Life domain. The Death domain is not allowed unless that rules option is available for your storyline season. Determine Ability Scores You can generate your character’s ability scores using one of the following methods: • Standard set (15, 14, 13, 12, 10, 8) • Customizing ability scores variant (Player’s Handbook chapter 1) After assigning ability scores, apply your racial benefits to derive your starting ability score at 1st level. You cannot roll your ability scores. Describe Your Character Select the following additional details to help define your character, as presented in your allowed rules: • Name • Alignment • Ideals • Bonds • Flaws • Background • Faction (optional) Starting Lifestyles Your starting lifestyle is determined by your background. You can change your lifestyle (up or down) when you spend downtime days for activities. Starting Lifestyles Background Starting Lifestyle Acolyte Modest Charlatan Comfortable Criminal Poor Entertainer Modest Folk Hero Modest Guild Artisan Comfortable Hermit Poor Noble Wealthy Outlander Poor Sage Modest Sailor Modest Soldier Modest Urchin Modest Allowed Alignments D&D Adventurers League play focuses on creating a welcoming, fun environment. Though we recognize that most players are able to portray characters who run a wide range of motivations, we’ve decided to restrict This section contains information on creating and advancing characters for play in the D&D Adventurers League. Allowed Rules Characters originating during the Tyranny of Dragons storyline season can use the following rules for character options: • D&D basic rules (all rules except rolling ability scores and hit points, some alignment restrictions) • D&D Player’s Handbook™ (all rules except rolling abil- ity scores and hit points, some alignment restrictions) • Hoard of the Dragon Queen™ appendix A Official documentation, such as a D&D Adventurers League certificate, might provide exceptions to the allowed rules. Character Creation To create a character for the D&D Adventurers League, follow the steps below. Special exceptions and unique rules as applicable to the D&D Adventurers League are noted within each section. Characters begin play at 1st level. Choose a Story Origin Select your story origin for your character. Most of the time, this is simple—it’s your starting adventure’s storyline season. Your choice of story origin tells you what rules you can use for character options. You can choose any available story origin, even if you plan on playing in another storyline. The following story origins are currently available: • Tyranny of Dragons Choose a Race All races available in your rules for character options are allowed for play, including the uncommon races. Variant Human Traits. If you are playing a human, you are allowed to use the variant traits, as presented in chapter 2 of the Player’s Handbook. Choose a Class All classes and character options within each class available in your rules are allowed for play. Deities. D&D Adventurers League storylines are set in the Forgotten Realms, and as such, people worship the deities of that world. If you would like your character to worship a deity, you can choose one from the list Using Pregenerated Characters If you don’t want to create a character right away, that’s fine. You can use a pregenerated character to get started, and later on, you can change your character to something that you find more interesting, or modify your existing character. See “Character Advancement” for more information on how this is done. Part 1: Characters Dylan Gaw (order #8198634) Not for resale. Permission granted to print and photocopy this document for personal use only. 4 D&D Adventurer’s League Player’s Guide The Adventure Logsheet In addition to your character sheet, you should have an adventure logsheet. This sheet serves as a record of each session of play. Treat your logsheet as an extension of your character sheet; it is your official record of your character! Fill in the top of the logsheet uploads/Finance/ adventure-league-player-guide 1 .pdf
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