Luigi Gonzalez (Order #32371005) Credits Editorial Direction and Conception Joë

Luigi Gonzalez (Order #32371005) Credits Editorial Direction and Conception Joëlle ‘Iris’ Deschamp and Nelyhann Editorial Coordination Dominique ‘Doudou’ Lacrouts; Joëlle ‘Iris’ Deschamp; Nelyhann Writing Alak Dûl; Benji Lacrouts; Dominique ‘Doudou’ Lacrouts; Félix Huet; Joëlle ‘Iris’ Deschamp; Nelyhann; Olivier Fanton; Vincent Basset Translation Clovis Original Copy Editing Dominique ‘Doudou’ Lacrouts; Frédérick ‘Atorgael’ Pilling; Frédéric Leroy; Ginkoko; Joëlle ‘Iris’ Deschamp; Laurent ‘Elcath’ Catinaud; Laurent ‘NainPaladin’ Chouraki; Nelyhann; Stéphane ‘J2N’ Roy English Copy Editing João Bento; Simon Collins; Kevin Ronald Dombrowski; Tyson Pink; Richard Pratt; Travis Shelton Artistic Direction Nelyhann Associated Artistic Direction Asamijess; Benjamin ‘OldBen’ Diebling; Joëlle ‘Iris’ Deschamp Cover Art Nicolas Jamme Interior Art Ann&seb; Charlène ‘Chane’ Tabary; Cheza; Delphine ‘GinL’; Fred Pinson; Joëlle ‘Iris’ Deschamp; Nicolas Jamme; Olivier ‘Akae’ Sanfilippo; Yvan ‘Gawain’ Villeneuve Layout Delphine ‘GinL’ Logo Delphine ‘GinL’ Fateforge is a role-playing game designed by Studio Agate and based on the original ideas of Joëlle ‘Iris’ Deschamp and Nelyhann Luigi Gonzalez (Order #32371005) Table of Contents Credits 2 Table of Contents 3 ​ Foreword 4 The Fateforge 6 The World of Eana 10 Cosmology of Eana 11 Eana’s Moons 11 The Dawn War 13 The Horde and Tamerakh’s Apotheosis 13 Civilizations of Eana 14 Acoatl 15 Ajagar 16 Arolavia 16 Barbary Islands 16 Cyrillane 18 Drakenbergen 18 Ellerìna 18 Eolian Isles 19 Free City 19 Kaan 22 Lothrienne 22 Mibu 22 Netherworld 25 Rachamangekr 25 Sand Kingdoms 25 Septentrion 26 Shi-huang 27 Torea 27 Character Creation 28 Choose your Civilization 28 Determine Whether They Have Awakened to Magic 29 Dragonborn 30 Merosi, the Half-Orcs 33 Tieflings 36 Cleric 40 Sorcerer 48 Feats 52 Ambidextrous 53 Animal Companion 53 Archivist 53 Armor 54 Getting Into and Out of Armor 54 The Modular System 52 Character Sheet 54 Spellbook Sheet 58 Luigi Gonzalez (Order #32371005) ​ Foreword ail, Fate-chosen! Fateforge is the newest creation of Studio Agate. It associates the experience of the artistic team of Shadows of Esteren, the most awarded French role- playing game, with that of the best specialists of the most iconic role-playing game, including translators of the 3rd and 4th Editions. Powered by the 5th Edition ruleset with the addition of many original options, Fateforge features Eana, an entirely new campaign setting for your adventures. Following the sword & sorcery tradition, the adventurers will travel through grandiose landscapes and interact with exotic, colorful civilizations, from the sprawling metropolis of the Free City to equatorial Acoatl. Their journey will be fraught with peril and they will face many strange, fearsome opponents, be they the loathsome spawns of Canker, the demon princes from the moon Melancholia, or the formidable barbarian lords of the Kaani hordes. By dint of skill, bravery, or cunning, they will overcome increasingly challenging ordeals, and perhaps find their way to the mythical Fateforge and ascend to godhood. Through the Player’s Guide, discover the world of Eana and create characters from this wholly original, multifaceted world: The Fateforge. Find out more about this cosmic entity and what it means to be a Fate- chosen, blessed by the mythical Eternity. The World of Eana. Learn about the major events of the world’s history, from the Travelers’ fall to the ascension of Tamerakh, the merosi conqueror who became a god, and read about the great civilizations that your character can explore in the course of their adventures. Character Creation. Two new character creation steps let you decide what civilization your character is from and whether they are Awakened (i.e. whether they can use magic). Species. This chapter describes dragonborn, merosi (half-orcs), and tieflings, as well as their particularities in the world of Eana. Classes. Discover the gods clerics draw their powers from, the aberrance domain, and the features of psychurge sorcerers. Many other archetypes are included in Fateforge’s core book, Adventurers, as well as a new class: the scholar. Feats. This part shows 3 of Fateforge’s exclusive feats. Adventurers contains more than 40. Rules. This section introduces Fateforge’s modular system, which allows you to customize the game and make it suited to the atmosphere of your choice. Character Sheet. A custom Fateforge character sheet is included at the end of the Player’s Guide. Good luck on your journeys! Maybe we shall meet at Merrienne’s tavern on the docks of the Free City! Luigi Gonzalez (Order #32371005) Luigi Gonzalez (Order #32371005) The Fateforge he Fateforge is integral to Eana’s mythology. Some say it is located within the magmatic depths of the world, others that it was built on the hidden face of Eternity. Many shamans of Bandiko-Mibu believe that it can only be reached in dreams. The Forge exists under many names in the folklore of civilizations: Stor Smedja in Arolavia, Bengkel Pandaï Besi in the draconic lands of Rachamangekr, Ukhaantai in Kaani territory, etc. Multiple Theories The Fateforge is said to have many powers, including the one to birth gods. Is this the reason why any who reach it never come back? Do these chosen few die or turn into divine beings, becoming capable of transforming reality at the cost of their terrestrial existence? Many scriptures and legends make references to this mythical place and the transfigurations that occur there. Here are excerpts from one of the most famous of these works, where the author, whose identity is lost to the fog of ages, hypothesizes that the Fateforge is a means through which individuals may achieve emancipation from the gods. The original text, hidden in the heart of one of the libraries of the Free City, is written in a tongue resembling Cyrillan. In other versions, the Fateforge is conversely described as a divine instrument designed by the gods to assert their dominance and handpick the most deserving of mortals to join their pantheon. Your leader decides whether the Fateforge exists in your campaign or not. Getting to the bottom of such a mystery will no doubt test your adventurer’s grit and bravery. How many have died on a quest to find what some consider to be a myth that only exists in old children’s tales? 6 Luigi Gonzalez (Order #32371005) 7 The Fate-Chosen All living beings are subjected to the whims of the gods, who arbitrarily decide their fate. A sage may study for decades to perfect their mastery of a field of knowledge, but they will easily be outclassed by a young prodigy chosen by Eternity, the divine moon. Since the dawn of time, the Fateforge has appeared as an exception in this system of cosmological laws, offering each individual a chance, as remote as it may be, to thwart the overwhelming power of the gods and reject the fate that has been chosen for them. The Fate-chosen, designated by the gods, stand out from ordinary people, coming into their own as they go through ordeals and expose themselves to danger. They are capable of mastering a repertoire of techniques and spells much larger than what any other denizen of Eana may dream of. They may perish before they get to change the destiny of nations—if not of entire worlds—but whatever path they follow, they hold within themselves exceptional potential. In that, they are also the most suited to overcome the prodigious challenges presented to those who reach the Fateforge and, in doing so, to escape the gods’ yoke. The irony of this arouses one’s curiosity concerning the origin of the Fateforge and of the forces that oversaw its creation. Crossing the Maze History shows us what the Fate-chosen are capable of. They can build empires, craft fearsome artifacts, and alter the course of history for better or for worse. Initially in the service of divinities and working toward their purposes, these heroes may hope to free themselves from their sway thanks to the power of the Fateforge. To do so, they must find their way to this legendary place and cross the Maze that separates its entrance from the Forge itself. This sprawling labyrinth tests the aspirant’s soul, mind, and body under the inscrutable gaze of ancestral creatures. Reaching the Forge is an epic feat. There, one can literally reforge their destiny, formulating a unique wish that may transform reality. Its power goes largely beyond what even a wish spell may offer, and simultaneously transforms the one who intones it into a divinity. This event is called the Granting. The Granting What kind of wish may one formulate before the Fateforge? There is no definite answer to this question. After all, no one ever came back from the Forge to share their experience. And yet, for millennia, the auguries and visions of diviners have affirmed that whoever crosses the Maze and reaches the Forge will have their wish Granted. What kind of wish may be Granted and the specifics of said wish certainly follow rules, however. Many myths make mention of arrogant fools who, for example, asked for infinite wishes as their Granting, and were destroyed by the Forge as a result. What became of the essence of these reckless heroes? Likewise, it appears that Grantings cannot free the world of certain evils such uploads/Geographie/ fateforge-player-x27-s-guide 1 .pdf

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