Bloodborne Collector’s Edition Guide For purchasing details visit future-press.

Bloodborne Collector’s Edition Guide For purchasing details visit future-press.com The content of this mini guide is taken from the Bloodborne Official Collector’s Edition guide by Future Press. For details on the guide’s full contents, check out the last page of this guide. Welcome to the official Bloodborne Mini Guide! On the pages that follow you’ll find everything you need to know about starting out in Bloodborne. Information that can’t found anywhere else is yours to study, and detailed maps to show you Yharnam as only its creators have seen it. From your first steps in Central Yharnam to landing the killing blow against Father Gascoigne, we’ll guide you all the way and ensure nothing is missed. Contents Hunting Grounds This chapter combines a walkthrough and an area guide, covering all of Central Yharnam. The Bestiary A few of Central Yharnam’s lethal inhabitants are dissected here and the battle with Father Gascoigne is covered in detail. Arsenal & Attire This chapter is full of exclusive stats and numbers that break down the tools at your disposal. And so the nightly hunt begins... BLOODBORNE GAMESTOP STARTER EDITION MINI GUIDE 4 5 3 CHAPTER OVERVIEW [ HOW TO USE ] In this guide we’ve taken direct excerpts from three different chapters of the full official guide. These are large and detailed chapters, so we’ll briefly go through how each of them works. Hunting Grounds The Bestiary Arsenal & Attire This is no standard walkthrough, nor even a standard area guide; it’s actually a hybrid chapter that shows you everything there is to know about each area while also providing a critical route to follow. All areas begin with an overview page on which you’ll find the full area map alongside a breakdown of everything the area contains: enemies, NPCs, items and landmarks. Area Details Here we show key information about the area. We’ve come up with some small signifiers to give you an idea of an area’s difficulty level and its place within the game’s overall flow. Use information such as the difficulty and recommended player level to decide when to tackle an area or when to leave a difficult boss for later. Items Item locations are shown as numbered icons on the overview map, and these correspond to the numbers in the Item Legend list. Most items have black icons on the map, but some very important ones are colored gold to make them stand out, and they also appear by the focal point header so that you can easily find the text describing how to get them. Split Maps Each page has its own map, which is a section cut from the area’s overall map. For these maps we sometimes include areas from different floors layered on top of each other in order to make the area’s geography clear. In these cases, if an item is on a lower floor it will be slightly faded. The route lines on the maps are very important. They show two distinct things: the critical path through the area, colored red, and optional exploration paths, colored blue. If you pay attention to the icons, such as Levers, Lamps and Ambush Enemies, you should be able to make your way through an area with minimal surprises or missed opportunities, allowing you to read the text only when needed. Focal Points Each point along the route line is given a name, and corresponds to the text you’ll find elsewhere on the page with the same name. The text is also color-coded according to the route lines, so if you only want to follow the critical path then you only need to read the red points. Knowing your enemy is key in a game like Bloodborne, and there are plenty of them to get familiar with. This chapter breaks down their defenses and attack patterns to provide effective, reliable strat- egies for tackling them, either alone or in groups. For this mini guide we’ve had to select a few key enemies from Central Yharnam. The full guide covers all enemies, including enemy Hunters and all of the foes that roam the Chalice Dungeons. Enemy T ext Enemies are categorized as Regular, Strong or Boss. Regardless of category, the text is written to give you an overview of the enemy’s threat level and how it behaves in the first paragraph, followed by key strategies for fighting it in the second paragraph. Bosses require much more in-depth coverage, so we’ve included their key attacks, which are referenced in the strategy text, as well as details on pre- paring to fight them and on the environment you battle them in. Enemy Data The enemy data tables show you their basic information and dropped items for all areas they appear in (though we’ve omitted Chalice Dungeon data for this miniguide). To the right of that you’ll see their defense data and weaknesses. Bosses and Strong Ene- mies have their key attacks listed, along with info on whether or not the attack can be interrupted with a gunshot. The Arsenal chapter is very special indeed: we’ve gathered data on every aspect of the weapons and items that you have at your dis- posal, so everything you want to know about Bloodborne’s combat is answered here in hard numbers. We’ve selected the Saw Spear and two basic sidearms for inclusion in this mini-guide to give you examples of how different weapons and damage types work with your character’s stats. Normal and T ransformed Modes Each weapon in Bloodborne can be transformed, and their proper- ties are very different in each mode. Here we present information on each individual attack for both modes of each weapon. The dam- age multiplier (Dmg x) is a special value that can’t be seen in-game; BLOODBORNE GAMESTOP STARTER EDITION MINI GUIDE 6 7 1 HUNTING GROUNDS [ CENTRAL YHARNAM ] You awaken in a clinic full of rusty medical equipment. Mad- men roam the streets, and the howls of beasts echo through the city. Behind shuttered doors, Yharnamites warn you of your plight; as an outsider wandering the streets on the night of the Hunt, you are alone. You also hear rumors of a Healing Church where you may f nd information on the Paleblood you seek, but f rst you must brave the beasts of Yharnam and the mindless hunters that stalk the alleyways. As the afternoon fades into evening, the nightly hunt begins... Diff culty Area B | Cleric Beast B | Father Gascoigne A Recommended Player Level 25-35 | Weapon Upgrade +3 Timezones Insight Encounter the Cleric Beast ✕1, Defeat the Cleric Beast ✕1, Encounter Father Gascoigne ✕3, Witness Father Gascoigne’s transformation ✕1 Defeat Father Gascoigne ✕2 To Cathedral Ward [P65] Dry Dock [P16] The Canal [P16] Father Gascoigne [P18] Start The Clinic [P16] Main Street [P8] The Plaza [P10] Y Coldblood Dew (1) ✕1 Z Quicksilver Bullets ✕10 a Blood Stone Shard ✕1 b Coldblood Dew (3) ✕1 c Coldblood Dew (1) ✕1 d Blood Stone Shard ✕2 e Saw Spear ✕1 f Coldblood Dew (1) ✕1 g Madman's Knowledge ✕1 h Coldblood Dew (1) ✕1 i Oil Urn ✕2 j Blood Stone Shard ✕1 k Quicksilver Bullets ✕10 l Madman's Knowledge ✕1 m Hunter Attire Set ✕1 n Thick Coldblood (5) ✕1 o Blood Stone Shard ✕1 p Coldblood Dew (2) ✕1 q Saw Hunter Badge ✕1 r Bold Hunter's Mark ✕2 s Red Jeweled Brooch ✕1 t Blood Gem Workshop Tool ✕1 Item legend A Blood Vial ✕2 B Quicksilver Bullets ✕10 C Blood Vial ✕4 D Blood Vial ✕2 E Molotov Cocktail ✕6 F Pebble ✕8 G Molotov Cocktail ✕4 H Blood Stone Shard ✕1 I Quicksilver Bullets ✕5 J Coldblood Dew (1) ✕1 K Blood Vial ✕2 L Blood Stone Shard ✕1 M Blood Vial ✕2 N Molotov Cocktail ✕4 O Torch ✕1 P Oil Urn ✕2 Q Coldblood Dew (1) ✕1 R Blood Vial ✕6 S Blood Stone Shard ✕1 T Blood Stone Shard ✕1 U Pebble ✕10 V Blood Stone Shard ✕1 W Coldblood Dew (1) ✕1 X Pungent Blood Cocktail ✕2 NPC Name Page Iosefka 292 Imposter Iosefka 294 Gilbert 295 Young Girl 301 Name Page Older Sister 299 Lonely Old Woman 303 Eileen the Crow 304 Enemies Regular HP Echoes Page Huntsman (Torch & Axe) 150 48 198 Huntsman (Torch & Shield) 70 48 199 Huntsman (Sickle) 70 48 197 Huntsman (Cleaver) 70 48 196 Huntsman (Cutlass) 150 48 201 Huntsman (Pitchfork) 150 48 205 Huntsman (Rif e) 90 48 215 Wheelchair Huntsman (Pistol) 80 58 214 Rabid Dog 80 53 216 Carrion Crow 70 29 218 Large Huntsman (Torch & Saw) 226 73 218 Large Huntsman (Spear)* 282 73 222 Labyrinth Rat 99 62 223 Rotted Corpse 240 56 223 *Strong version protects Hunter’s Garb: 359 HP , 257 Echoes. Strong HP Echoes Page Scourge Beast 521 336 227 Huntsman’s Minion (Brick) 279 158 230 Huntsman’s Minion (Statue) 279 158 234 Executioner 344 340 233 Maneater Boar 423 431 237 Boss HP Echoes Page Cleric Beast uploads/Ingenierie_Lourd/ bloodborne-guide.pdf

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