Welcome to Dragonsfoot, purveyor of fine spreadsheets as well as documents What
Welcome to Dragonsfoot, purveyor of fine spreadsheets as well as documents What is this? This file automates some of the tables from the 1st Edition AD&D dungeon master's guide for DM aid, inspiration and use. What's in it? Broken out in tabs the contents are as follows: NPCs - This tabs generates seven random NPCs. It randomly determines stats, race, age, adjusts stats for race/age, height/w Items - Generates twenty random gemstones, bejeweled items and valuable clothing for treasure hoards and ordinary items. I Magic - Automates the full treasure tables from maps and monetary hoards to the full magic item tables including artifacts and Dungeon - Generates the first 20 passages/rooms of a random dungeon including passages, rooms, contents, atmosphere, du Dun Enc - This table tells you what your dungeon encounter was for levels 1 to 20 including NPC magic items Terrain - Generates a random initial terrain and then walks across 30 hexes showing movement, whether lost and habitation in Out Enc - Checks for random encounter on all terrain types including water, air and city encounters. Generates monster type/n Planar - Generates astral, etheral and psionic encounters. Gives an overview of a random plane. Spells - Generates random spells including initial MU spells. Generates the results for monster summoning and conjure anima Psi - Should you encounter a large body of NPC characters, this shows if any have psionic ability, strength and type. Proof of h Combat - Generates group surprise & inititive, attack rolls & adjustments, damage, saving throws including psionic, turn undea How to use it First things first - The results of the tables are best interpreted using the 1st Edition Advanced Dungeons & Dragons Players Handbook, Dungeon Masters Guide and Monster Manual. The tables are explained in those Excel - The spreadsheet was written in Excel 2000 and should be easily compatible with later Excel products and clones such as the free OpenOffice. Basing it on a spreadsheet creates advantages and disadvantages. One advantage/disadvantage is that Excel will recalculate all valves everytime the file is opened or triggered to recalculate by making a change to a cell. This is great if you wanted to recalculate everything but not so useful if you only wanted to recalculate one page or save something you like. The easiest solution if to copy and paste what you want to save into Word or a similar program. This allows you to keep what you want and generate new More Excel - Similar readability concerns limited the information displayed. What if you want 200 random dungeon spaces instead of the 20 shown? You could copy and paste the bottom row of the table and extend it as far as you want it but it is probably best to generate and paste into Word, or equivalent program, each segment until you have the number you want as the size of the file increases and speed of calculation decrease with size. NPCs - Your party just randomly encountered someone, some group, some city or some culture, quick who are they? This tab is best used for inspiration as the personnality attributes generated for each individual will be inconsistant. This can be good as it requires thinking and thinking generates inspiration. For example the generated cruel/generous man may be very generous to friends and allies but brutal to enemies. With creative interpretation and selection these tables can be a great tool to inspire quick creation of interesting characters or cultures. What applies to an individual could well apply to a city you encounter - sure they may be lawful evil, sacrifice babies and enslave the populace but the city has a great reputation (high charisma), is clean, properous, Items - Rare treasures and ordinary items. Hard to add much about treasure... or is it. The additional information can be mixed with imagination to trigger other events. The jewelry you found could be an idol that no one will take at any price, is being hunted for and that the PCs will eventually have to "donate" to a temple. If the item is a crown, sceptre or other valuable significant object then there may be people who thinks it belongs to them and, worse, they could be right. Maybe it would have been better if no one ever found the priceless object. The Magic - Treasure. Whether the heart of hack'n'slash or a granted reward for discrete services and understanding, treasure is at the heart of the system. There are a lot of possible treasures so you have to know what you are looking for. Even if you know the scrolls are in table III.B and the swords are in table III.G, you still may have to open the cell wide enough to read all of it - especially if it is an intelligent sword. It doesn't automate everything as the scrolls tell you the type and level of spell but you have to go to the Spells tab to look them up. Dungeon - This could be used for party or solo play. You have to keep track of level yourself and the monsters encountered are given in the next tab. If mapping, use common sense to avoid conflict. I have random dungeons in more than one of my game worlds. In my main game world, the random dungeon is a prison for the minotaur god and minotaurs study mazes so they can someday free him. The maze is hidden and guarded by rangers who have to defeat the random dangers it spews without using spells as that increases the level of the encounsters. If you enter the maze, you find it constantly changes and if you go back three room/passages, you will see it has changed (no mapping conflicts). It is rare for anyone to get out because if you were on level 1 and Dun Enc - Just look up the monster encountered on your current level. Combat (Combat tab) or discussion (NPC tab) could ensue from there. This table really highlights the display limitations of Excel. If the encounter is unreadable then you have usually encountered a party of NPCs. The list of higher level party's members, followers and magic items is longer than Excel wants to wrap in a single cell but strangely doesn't mind spilling out at the far right of a table. One solution is to hide all the columns to the right and turn off the shrink to fit cell property but I like to see what is generated on each level and just jump to the right if a party comes up. This is an Terrain - This table can be used to generate a random map or when the party is randomly teleported. It also gives the initial encounter types (arctic, slyvan, etc) to use but any actual encounters are given in the next tab. Note the tables do not generate rivers, lakes or seas and you will need to add them with your common sense. I Out Enc - Look up the type of area and terrain the party are in and the table will tell if, when and what they encounter and briefly describes the lair if applicable. If you want an encounter with a certain creature type rather than a random selection by terrain/area then step over to column BE and go down the list until you find what you are looking for. The numbers given in reference to psionic abilities refer to the tables in the Player's Handbook. Planar - Look up the encounter for the appropriate environment. Any low level party that regularly triggers psionic encounters will not last long. The random plane is a quick impression and it may be radically different from what Spells - This can be used to generate NPC spells, define scroll contents or tell you what random spell the idol just cast. It tells the results of monster summoning spells and does the math for conjure animal spells. It can also be Psi - If you encounter a group of 30 monks, clerics, etc, this table will show you if any of them is psionically "gifted", to what extend and with what abilities. This table proves how rare psionics is and how lucky your PC is not to be psionically vulnerable. Sure, you could get godlike powers but you would more likely end up like most of Combat - Did I say treasure was at the heart of the system? I was wrong. Here are all the tables you need for combat. If you need an explaination of them then get out your books. Having said that here are some common mistakes - No, your magic user can't cast a spell when in melee with a fighter (he rolls to hit you every segment you cast it) and no, your higher dex doesn't mean that your thief hits before the fighter with two attacks (initiative rolls decide who attacks first - the winning guy with two attacks first attack, the losing uploads/Ingenierie_Lourd/ dm-x27-s-spreadsheet.pdf
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Licence et utilisation
Gratuit pour un usage personnel Attribution requise- Détails
- Publié le Jul 30, 2021
- Catégorie Heavy Engineering/...
- Langue French
- Taille du fichier 0.7340MB