Eternal punishment PSP guide Changes from PSX version  There are no fusion acc

Eternal punishment PSP guide Changes from PSX version  There are no fusion accidents o You always see what the outcome is in advance, to get the rare mutations you need to keep the common mutation result in your persona stock at the time when the mutation ability was unlocked, there is always a 1% of a persona gaining Poltergeist as its mutation but you will see it in advance and can just choose not to mutate it so you don’t need to waste a persona slot on Poltergeist.  The effects of fortune telling and aromatherapy can be seen from the menu, press triangle.  The affinity for personas can be seen from the menu.  Tatsuya’s scenario has been added, the full version is only accessible on Nanjo’s route.  Combat speed: the combat is significantly faster. Even faster than Innocent Sin PSP. In fact it can be too fast, set it to Real for boss fights to make sure you actually have time to see what the enemy is doing. Otherwise you can keep it on simple.  Max contract level is based on the highest level in your party, not the level of the person leading the contact, can be abused once Tatsuya joins the party to Estoma away lower level enemies and contract the higher level enemy you were seeking.  You can set up multiple fusion spells in the same turn.  Localization: Names of weapons, items, spells and characters have been changed to be in line with the modern persona games, for the full list of name changes see the appendix.  Music: you can choose between the original and a remastered soundtrack.Gallery: You can view any unlocked cutscenes or soundtracks from the main menu rather than from clearing the EX dungeon and talking to Nameless.  Imported data: if you import save data from Innocent Sin then Tatsuya and Apollo will retain their stats from that game (Apollo does not retain the extra resistances from fighting Shadow Tatsuya with Apollo equipped). Otherwise he starts Eternal Punishment at level 55. He also keeps the name you gave him and his family members’ surname will change to reflect it. If you obtained the Karma ring from Alice in Innocent Sin then you will start the game with the ring in your inventory. Some dialogue will change depending on who Tatsuya romanced in the previous game. Romancing Maya or Jun will result in default dialogue being displayed and only minor changes occur if you try to pursue Eikichi. Most changes are found by romancing Lisa. The love flag only lasts on your first playthrough, if you import your Eternal Punishment save data to newgame+ then the flag will be removed and you will go back to the default state, i.e. romancing Jun/Maya. The fate of Yukino will affect some cutscenes. If you import data then almost all fusion spells will already be unlocked at the start of the game, it will unlock all fusion spells with a counterpart in IS even if you did not unlock that skill during your playthrough. New EP exclusive fusion spells will need to be discovered normally. Nekomata will remember how much money you gave her in IS and count that to her quest. Any fool cards and free cards in your inventory from IS will carry over. If Tatsuya joined the band group contact in IS then he will join the musical contact in EP without needing the dialogue trigger (first playthrough only). Intro This is a guide for the fan-made PSP version of Eternal Punishment. If you are playing the PSX version of the game I suggest you use the excellent guide made by Yushiro on Gamefaqs. This is not a spoiler-free guide. This game is a sequel to Persona 2: Innocent Sin. You should play that one first. Then import your save data to this one. The guide is split into minimal requirements in bold and completionist instructions in italics, and standard playthrough instructions in plain text. The game comes with easy, medium and hard mode. If you want a difficulty akin to the original PSX version select normal, if you want to enjoy the story and complete the game without worrying about fusion then select easy. The health and stats remain the same across the difficulties, you deal 25% more damage and take 25% less damage in Easy, you deal 25% less damage and take 50% more damage in Hard. In hard mode you cannot escape from battles without using items/skills and you do not recover SP by walking. You can potentially end up in an unwinnable scenario on Hard. There is an invincible enemy in the final dungeon that you have to escape from until you solve a puzzle and if you lack Trafuri or escape items you will be stuck and have to reload a save. Always keep Open Sesames with you. You should always carry SP recovery items and use the healing services in town in hard mode. In easy mode escape is almost guaranteed so there is no need to learn Trafuri. Unlike Persona 1 there is no Traesto and if you run out of resources and need to exit the dungeon you have to walk all the way back. You should always have Disguise Kit/Estoma to reduce the encounter rate if you need to retreat and recover. This game features three campaigns. If you want to explore all the content then start by playing Elly’s route, then import the data to a new game+ and play Nanjo’s route. On this playthrough you should grind more so you can use the save data to load the other campaigns that are now unlocked, Tatsuya’s scenario and the EX dungeon. If the EX dungeon does not interest you then play Nanjo’s route only which will give you access to all three episodes of Tatsuya’s scenario. Elly’s route is not as plot-relevant as Nanjo’s but she is a stronger party member with incredible persona affinity and a master demon negotiator. Localization notes This is a very light localization that assumes you have some familiarity with Japanese culture. All references to Revelations: Persona have been removed, the story takes place in Japan and all the characters and places have their original Japanese names. In line with later persona games the honorifics are conserved in this translation. Japanese honorifics are added after the person’s name and reflect the level of familiarity between the speakers. To omit an honorific entirely from one’s address of another person suggests a close friendship between the two parties or extreme rudeness on the part of the speaker. The most common and neutral honorific is -san which is equivalent to Mr. or Ms. When referring to younger men it is more common to use -kun although people who are quite formal and professional use it to refer to young women as well. Young women are more commonly referred to using -chan, a diminutive, if the person wants to assert familiarity with them, or -san if the speaker wants more distance and formality. When expressing extreme formality and respect one can use the -sama honorific. Older people are usually referred to as -san. But if the person is only a few years older and you want to express closeness you can refer to them as nii-san or nee-san, literally older brother and older sister respectively, even if you have no blood relation. You can express more intimacy by using the diminutive nii-chan and nee-chan or express more politeness by calling them onii-san or onee-san. And to express almost reverential respect of a role model one could call them onii-sama or onee-sama. Preparing IS save data If you have played Innocent Sin on the PSP there are a few things you may wish to get done first before importing your save. Start by dumping any remaining incenses on Tatsuya to raise his stats as high as possible. The higher the level he is the less work you’ll need to do later to summon all the endgame personas in EP. Go down into the sewer of the abandoned factory and fight Alice to obtain a Karma Ring. It is way easier to obtain in IS than in EP. Finally throw any remaining money into the lucky cat statue at Kuzunoha. This way you can basically carry some of your cash over if you put in enough money to almost immediately unlock Nekomata in EP. Check if you have the EU or NA version of IS and go into settings in Eternal Punishment and make sure your game is set to the correct region to import your save data. Mechanics Fusion spells The best way to deal damage is to use fusion spells like in Innocent sin. Some of the fusion spells are different from innocent sin, see the fusion spell list for details. Fusion spells are triggered by persona skills being performed in a particular order and will be stronger than their individual parts. You can uploads/Litterature/ p2ep-guide.pdf

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