Coh editor guide Con ict of Heroes Editor Guide This is an introductory guide to Scenario and Map Creation for Con ict of Heroes The latest documentation on scenario and map editing can always be found at wiki matrixgames com Con ict of Heroes is designed

Con ict of Heroes Editor Guide This is an introductory guide to Scenario and Map Creation for Con ict of Heroes The latest documentation on scenario and map editing can always be found at wiki matrixgames com Con ict of Heroes is designed to allow map and scenario creation The only limitation is that you can only use the units that are included in the game and any future expansions When you launch Con ict of Heroes in Editor mode the editor choice on the main menu becomes available If you do not see it you are not in Editor mode Please note that Editor mode is not intended for any kind of play only for testing scenarios Make sure you are not in Editor mode if you just want to play CMap Creation Before you work on a scenario you should create the map you want to use with the scenario Maps and scenarios are independent entities in Con ict of Heroes You can have one map that is shared by multiple scenarios for instance Creating the Input Map The easiest way to create a COH map is to start with an Input Map An Input Map is a x JPEG in which colors correspond to di ?erent types of terrain terrain properties and elevations Here's a reduced-size input map called Black Sea Coast which I developed based on some Google Earth terrain The shades of brown show elevation Purples are houses stone houses Greens are forests Reds are roads Blue is water White is clear Note that you can have forests with roads running through them on heights by ensuring that a given hex contains all three colors Input Maps can be created in any reasonably sophisticated paint program Creating an input map with reference to the underlying hex-grid allows the developer much more re ?ned control over the map elements and it's easiest to do this in a paint program that supports multiple layers such as Photoshop or the free program GIMP CParsing the Input Map After the user creates an Input Map he can parse that map in the game editor by clicking on the Parse Input Map and choosing the appropriate map ?le Only maps that are in JPEG format that end in input are allowed as input maps CIt can take a minute or two to parse the Input Map When it's done it turns the empty canvas into an almost fully-stocked map A few of the fussier elements can't be added through the input map mechanism You'll have to go through and add things like walls bunkers barbed wire and so forth in the map editor after parsing an input map The map creation process goes fairly quickly once you get all the mechanics sorted out I did the map above in about hours Input Map Template Included in the manuals sub-folder of your installation directory is a full-size template for creating input maps The hex lines shouldn't actually be present on the

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