Illustrations copyright 2005 Jeff Smith. BONE is a registered trademark of Jeff

Illustrations copyright 2005 Jeff Smith. BONE is a registered trademark of Jeff Smith. SCHOLASTIC and associated logos are trademarks and/or registered trademarks of Scholastic Inc. “Jeff Smith’s Bone series...is a true accomplishment. Not only is it a terrific graphic-novel series, but it’s a superb example of storytelling.” —School Library Journal adapted from the books by R.L. Stine Based on the scariest bestsellers ever! Each Goosebumps graphic novel will feature three stories, adapated by three different artists. Three new volumes will be released each year. Romeo & Juliet adapted and with essays by Tina Packer, director of Shakespeare & Company, author of Tales From Shakespeare For more information about Scholastic’s Graphix imprint, visit www.scholastic.com/graphix For information about the Bone books published by Scholastic, visit www.scholastic.com/bone Breaking Up: A Fashion High Graphic Novel by Aimee Friedman, illustrated by Christine Norrie A high school melodrama about four best friends at an urban high school for the arts, illustrated with fl air by Christine Norrie, the artist of Hopeless Savages and Crush. This graphic novel tale of romance, double- crossing, secrets, and social climbing will dazzle readers with its stylish evocation of teen life in glamorous Silver City. Coming July 2006 Coming September 2007 The Last Unicorn by Peter S. Beagle Author Peter S. Beagle adapts his fantasy classic about a magical unicorn, a hapless magician, and a hard-edged maiden into a gorgeous graphic novel. The Last Unicorn has been continually in print for nearly 40 years, is voted in the top fi ve of all-time best fantasy novels, and is a favorite of Tolkien fans. All ages Coming Soon! The Woodland Chronicles written and illustrated by Greg Ruth Fifty years ago a boy named Walt disappeared. Strange woodland creatures seem to be responsible. Can 12-year- old Nathan Superb solve the mystery and save the world from a cataclysmic battle? The Seventh Voyage adapted and illustrated by John J Muth Caught in a time warp, a hapless astronaut meets his past and future selves as they attempt to fi x their broken rocket ship. For more information about Scholastic’s Graphix imprint, visit www.scholastic.com/graphix www.scholastic.com/graphix The Woodland Chronicles The Woodland Chronicles written and illustrated by Greg Ruth written and illustrated by Greg Ruth written and illustrated by Greg Ruth written and illustrated by Greg Ruth Fifty years ago a boy named Walt disappeared. Strange Fifty years ago a boy named Walt disappeared. Strange woodland creatures seem to be responsible. Can 12-year- woodland creatures seem to be responsible. Can 12-year- woodland creatures seem to be responsible. Can 12-year- woodland creatures seem to be responsible. Can 12-year- old Nathan Superb solve the mystery and save the world old Nathan Superb solve the mystery and save the world from a cataclysmic battle? from a cataclysmic battle? The Seventh Voyage The Seventh Voyage adapted and illustrated by John J Muth adapted and illustrated by John J Muth Caught in a time warp, a hapless astronaut meets his past and Caught in a time warp, a hapless astronaut meets his past and future selves as they attempt to fi x their broken rocket ship. future selves as they attempt to fi x their broken rocket ship. Grapic novels are hot! No longer an underground movement appealing to a small following of enthusiasts, graphic novels have emerged as a growing segment of book publishing, and have become accepted by librarians and educators as mainstream literature for children and young adults — literature that powerfully motivates kids to read. At Scholastic we’re leading the way with our new Graphix imprint launched in Spring 2005. Are graphic novels for you? Should you be taking a more serious look at this format? How might graphic novels fit into your curriculum and your classroom? What are some specific ideas for how to do this, using Scholastic’s new editions of Bone by Jeff Smith? Want to know more? If so, this guide — co-written by a school librarian and a public librarian who are both well-known experts in the field — is for you! Section 1: An Overview of Graphic Novels What are graphic novels? page 3 Are graphic novels suitable for the young? page 3 Best web sites about graphic novels page 3 Best books about graphic novels for youth page 4 Section 2: Answering Your Questions about Graphic Novels Do graphic novels promote literacy? page 4 Are graphic novels “real books”? page 5 The place of graphic novels in the curriculum page 5 Section 3: Introduction to Bone by Jeff Smith What is Bone? page 5 The story behind the publishing of Bone page 6 Why teach Bone? Comparing its themes to classical mythology pages 6-7 Studying graphic novels as a format pages 8-9 Section 4: Hands-on classroom activities using Bone Discussion questions for Bone #1: Out from Boneville page 10 Discussion questions for Bone #2: The Great Cow Race page 10 Creative writing activities using Bone page 11 Section 5: More about this teaching guide What the critics have said about Bone page 12 How to order Bone page 12 About the two experts who wrote this teaching guide page 13 Section 6: What other books are being published in Scholastic’s Graphix imprint? Upcoming publications pages 14-15 Using Graphic Novels in the Classroom A Guide for T eachers and Librarians 15 2 3 “Graphic novel” is a term used by librarians, educators, and booksellers to indicate a publishing format — books written and illustrated in the style of a comic book. The term “graphic novel” was fi rst popularized by Will Eisner to distinguish his book A Contract with God (1978) from collections of newspaper comic strips. He described graphic novels as consisting of “sequential art” — a series of illustrations which, when viewed in order, tell a story. Although today’s graphic novels are a recent phenomenon, this basic way of storytelling has been used in various forms for centuries — early cave drawings, hieroglyphics, and medieval tapestries like the famous Bayeux Tapestry can be thought of as stories told in pictures. The term graphic novel is now generally used to describe any book in a comic format that resembles a novel in length and narrative development. Award-winning, critically acclaimed graphic novels such as Bone, Persepolis, Maus, and The Tale of One Bad Rat are prime examples of this new type of contemporary literature. Some parents, educators, and librarians may associate the term “graphic novels” with content that includes violence, adult language, and sexually provocative images. Although there are many comics and graphic novels that contain these elements, there is also a growing body of graphic novels that are free of such content and are suitable for all ages, including children. Reviews of graphic novels appear regularly in School Library Journal, Booklist, Voice of Youth Advocates, Library Media Connection, Publishers Weekly, and other journals. By reading these reviews; seeking the advice of trusted retailers, wholesalers, and publishers; and by previewing materials prior to circulation, you should be able to build a collection that is suited to your audience. It is the goal of Scholastic’s Graphix imprint to increase the range and variety of graphic novels published for children. Are graphic novels suitable for the young, and how do I evaluate them? Comic Books for Young Adults: A Guide for Librarians http://ublib.buffalo.edu/libraries/units/lml/comics/pages/index.html No Flying, No Tights: A Web site Reviewing Graphic Novels for Teens www.nofl yingnotights.com Recommended Graphic Novels for Public Libraries http://my.voyager.net/~sraiteri/graphicnovels.htm What are the best Web sites for fi nding out about graphic novels? What are the best Web sites for fi nding out about graphic novels? An Overview of Graphic Novels 1 What are graphic novels? 4 Answering Your Questions about Graphic Novels 2 The Public Librarian’s Guide to Graphic Novels, published by Book Wholesalers, Inc. The 101 Best Graphic Novels, by Steve Weiner, published by NBM. Getting Graphic! Using Graphic Novels to Promote Literacy with Preteens and Teens, by Michele Gorman, published by Linworth Publishing. Graphic Novels 101: Selecting and Using Graphic Novels to Promote Literacy for Children and Young Adults — A Resource Guide for School Librarians and Educators, by Philip Crawford, published by Hi Willow Publishing. Graphic Novels in Your Media Center: A Defi nitive Guide, by Allyson A.W. Lyga and Barry Lyga, published by Libraries Unlimited. What are some of the best books about graphic novels for youth librarians and teachers? Graphic novels powerfully attract kids and motivate them to read. Many public librarians have built up graphic novel collections and have seen circulation fi gures soar. School librarians and educators have reported outstanding success getting kids to read with graphic novels, citing particularly their popularity with reluctant readers, especially boys — a group traditionally diffi cult to reach. At the same time, graphic novels with rich, complex plots and narrative structures can also be satisfying to advanced readers. Graphic novels can also help improve reading development for students struggling with language acquisition, as the illustrations provide contextual clues to the meaning of the written narrative. When graphic novels are made available to young people, even those uploads/Voyage/ bone-teachers-guide.pdf

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  • Publié le Apv 29, 2022
  • Catégorie Travel / Voayage
  • Langue French
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