Curriculum guide 3 GAME DESIGN Curriculum Guide START HERE A URF ACADEMY COURSE RIOT GAMES VERSION URF ACADEMY CURRICULUM GUIDE CCURRICULUM GUIDE OVERVIEW AND TEACHING GOALS Overview Riot Games ? Game Design curriculum is an entry-level course that teache
GAME DESIGN Curriculum Guide START HERE A URF ACADEMY COURSE RIOT GAMES VERSION URF ACADEMY CURRICULUM GUIDE CCURRICULUM GUIDE OVERVIEW AND TEACHING GOALS Overview Riot Games ? Game Design curriculum is an entry-level course that teaches high school students the fundamental elements of game design using a framework and interactive workshops created by our own game designers Students will ultimately utilize their newfound knowledge of core game design concepts like goals types of fun opposition rules interaction and balance to create a paper prototype of a multiplayer game Teaching Goals Outline and implement an engaging framework for understanding game design Empower students with language and concepts necessary to engage more deeply with games Develop students ? collaboration skills creativity and curiosity Provide the opportunity for students to have a hands-on experience creating games Encourage ongoing excitement to learn and think about games after the curriculum is completed Our curriculum is adapted from a college-level curriculum designed by Stone Librande a Senior Game Designer at Riot Games URF ACADEMY CURRICULUM GUIDE CCURRICULUM GUIDE ORIGINS AND VALUES Origins and Values URF Academy is Launched In a group of Rioters launched URF Academy an interactive game design workshop for high school students at our headquarters in Los Angeles URF Academy ? s goals were to teach local students about fundamental concepts in game design and showcase the breadth of careers in the gaming industry URF Academy Expands After hosting more than students over the course of two years we expanded URF to several regional o ?ces including St Louis Dublin Sydney São Paulo and Mexico City Simultaneously we began co-developing a free online curriculum with two veteran computer science and game design educators to empower teachers to provide high quality game design instruction to high school students around the world We designed the curriculum with accessibility in mind Any teacher with basic access to the internet and some paper should be able to teach students how to make a fun game URF ACADEMY CURRICULUM GUIDE CWe want to democratize game design education for all and inspire the next generation of game designers URF ACADEMY CURRICULUM GUIDE CCURRICULUM GUIDE CURRICULUM Curriculum Overall Di ?culty Content was designed for high school freshmen sophomores but can be applicable for middle school students ages - with additional guidance Course Length core modules containing lessons Each lesson takes minutes ?nal project module containing lessons Each lesson takes minutes Game Design Framework URF ACADEMY CURRICULUM GUIDE CCURRICULUM GUIDE STRUCTURE Structure MODULE Game Feeling Kinds of Fun ? ? De ?ne game feeling and explore memorable experiences and emotions students have encountered while playing games ? ? Explore how types of fun be categorized and utilized to help produce a game feeling ? ? Introduction to the game design framework and how it can be used to design high quality games MODULE Goals Pacing ? ? Learn how goals and subgoals a ?ect the player ? s experience through an interactive game where the rules are constant but the goals
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- Publié le Jui 16, 2022
- Catégorie Philosophy / Philo...
- Langue French
- Taille du fichier 55.1kB