Clan Guide: Tremere Introduction Tremere. Immortal blood mages whose reputation
Clan Guide: Tremere Introduction Tremere. Immortal blood mages whose reputation inspires fear of their power and disdain for their treachery. And that's from both players and storytellers. Truth be told, playing one should never be a decision made lightly. The Tremere represent a series of contradictions. They are both rigid and flexible in concept. A bit of homework comes with the Tremere clan to understand what they're really about and how you can fit in. In the following material you will find answers that help define what make Tremere truly unique to portray. You will also find a wealth of information gathered from multiple canon sources to provide you with additional material suitable for building backgrounds and enhancing roleplaying opportunities. Welcome to the Pyramid. Culture Clan Tremere holds a position of respect and fear in our game. Empowered by their political victory banning all blood magic they do not explicitly sanction, the clan enjoys tremendous power and tremendous responsibility. Members of Clan Tremere do twice as much work as other members of the Camarilla, maintaining the social status quo with deft political moves and maintaining the front lines against criminals the Camarilla has scattered to the winds. To that end, the clan’s culture is one of power and vigilance. The clan strives to project an image of power and control, benevolence and harsh sanctions, social poise and deadly magical ability. It is not secret that the Tremere believe it should have been their clan, not the Malkavians, that first began rooting out the Inconnu. The clan will not tolerate playing catchup to another clan again. Tremere Kindred can expect to be judged more harshly by their clanmates than the rest of the Camarilla, as they have made major gains in recent nights and must not allow those gains to slip through their fingers by being careless. The clan is secretive, insular and protective of its members, but it does not tolerate failure – there is too much at stake. Tremere Kindred must be socially adept, mystically skilled and wellversed in the esoteric. Much is demanded of them, but the rewards the clan bestows on its favored are well worth the price. Due to the insular and hierarchical nature of Clan Tremere, its members have to be extra careful to maintain their social veneer. Many secrets must be kept confined by the Tremere, largely for the protection of the Camarilla and its members. The trouble with secrets is that they are discovered. Perhaps the most difficult battle Clan Tremere faces on a daily basis is the war against its own image. Any Tremere that goes out into public needs to be extra careful to at least appear to be an active, useful and preferably friendly member of the social community. They trade boons, making sure they owe enough that it is too expensive to kill them, and that they have enough to pul strings when they need to. The truly great Tremere will even have people believing that they are genuinely helpful and friendly, regardless of the true motivations behind the masquerade. Structure The Pyramid One of the greatest strengths of the Tremere clan is its hierarchy. The clan is exceptionally organized compared to many others, and this organization gives it strength in times of trouble. The clan is nominally led by Tremere himself, who is the apex of the Pyramid, though none save the Councilors have contact with him. The seven Councilors oversee the Pontifices, who oversee the Lords, who oversee the Regents, who oversee the Apprentices. Ideally, each superior supervises seven Tremere of lesser rank, but in practice these numbers are more fluid. In places where there are many Tremere a Lord may have more than seven regents, and in many places they have less. There are always openings, and room for advancement for those Kindred with the ambition to act and the skill to avoid getting caught. Within each rank seven circles of mystery, with a greater number of circles denoting superiority. Local Politics Most often, Tremere at the local level will be familiar with a Regent that oversees their local Chantry. That Regent will oversee Apprentices of various circles, all of whom will likely be competing for the Regent’s favor (or the Regent’s job). Tremere that find themselves in cities lacking a Regent or many other members of the clan may end up being assigned to report to a nearby Regent, but the clan strives to assign local Regents whenever it can (the better to monitor Apprentices). Interaction with Lords and Pontifices will be a rarity for most Tremere, and those that have the privilege will soon discover that having an even more dangerous and canny superior constantly watching them is a nervewracking experience that will never end. Factions Clan Tremere has many houses and societies within it. Some houses are simply a handful of likeminded Tremere who like to discuss philosophy and Thaumaturgy together. Other Houses are more robust and have a specific focus or drive in unlife. These are a few examples of large Houses that already exist, but many others exist in both canon and will evolve through player collaboration. House Ouroboros A faction created in the mid 1800s, House Ouroboros rose after the Camarilla truly rose to primacy over the Kindred world. Composed mostly of Ancillae that spent the majority of their unlives struggling against threats to clan and sect, these Kindred have seen the power of a united Camarilla and have pledged themselves fully to it. These Kindred still follow the Code of Tremere, and are loyal to their clan. They believe that the goals of the Camarilla intersect with the goals of the Tremere clan, and that supporting the Camarilla keeps the Tremere clan safe and in its present position of power. These Kindred work within the Camarilla system of prestation, hoping to pull off further political victories that increase clan power and prestige. These Kindred work within the system to elevate the clan, to protect Tremere that are less skilled at Camarilla politics than they (for a price), and to eliminate their rivals using Camarilla laws and Camarilla pawns (though they never take such action if they believe they will be caught). The Kindred of this house are ruthless politicians all, and have one overriding goal: to see the Tremere leading the Camarilla. House Apotheosis Rising out of the Children of the Pyramid and the Elite in the early 1900s, House Apotheosis believes that the ultimate victory of the Tremere over their many enemies is proof of the superiority of the Pyramid, Tremere and the clan as a whole. As a result, these Kindred are very loyal to House and Clan, though their loyalty extends only so long as they believe their superiors and peers serve the will of the Pyramid (if not, they are dutybound to replace those who weaken the Pyramid). These Kindred seek to make the Tremere clan as powerful as it can possibly be and will take whatever steps they can to see that happen, up to and including entering very grey areas of Camarilla law, though they will avoid doing anything that would weaken the clan (such as actually breaking laws and bringing down Princely wrath or worse). These Kindred work to gather very detailed information on Kindred of all other clans, the better to allow the Tremere to know their rivals and prepare for potential conflict with them. This kind of espionage is a hallmark of this faction, and their files on rival Kindred are only slightly less detailed than those the Nosferatu maintain. These Kindred are especially ruthless judges of their clanmates, and will work to undermine and demote those that injure the clan. They also work especially hard to eliminate those who practice the forbidden magic of the independent and Sabbat clans, reasoning that each practitioner they eliminate makes their clan, their magic, and Tremere himself more powerful. Some of the founders of this faction are relatively old, and remember a time before the Camarilla when all the clan had to carry it through dark times was skill, unity and willpower. House Icarus Rising out of the Transitionalists in the mid 1990s, House Icarus constantly pushes the boundaries of Tremere knowledge and vampiric power. Many of the Kindred in this faction are young, lacking the memories of the long night and the precipice of extinction the clan once stood on. Many of these Kindred have known little but Camarilla power, and have taken the clan’s authority to sanction blood magic to (they feel) a logical conclusion: anything they permit is acceptable. While these Tremere avoid breaching the Code of Tremere (unless they are sure they can get away with it and the rewards are too good to pass up), they constantly push themselves to improve Thaumaturgy and their overall magical prowess. Many members of this faction attempt to befriend Setites and Giovanni, or at least make business partners of them. Some even study the magics of the Assamites, Setites and others, often uploads/Geographie/ tremere-clan-guide.pdf
Documents similaires
![](https://b3c3.c12.e2-4.dev/disserty/uploads/preview/VDJyab6RyGEWQM989xc2uyDg2ZzmLAfqjC6Vy8Yc4rLSLMEgRjVHTyKnrYl0RAmobK3VHPaJs0RpGMcXfqj5qjtW.png)
![](https://b3c3.c12.e2-4.dev/disserty/uploads/preview/32xSjfR3CC9EkJaeZjjHDJwmApXAaQSaBbCtTlHVkRgDmjU5g0IifPSAtNkfLe0zY13CFf0IpnZ1rXwkCszeuRt8.png)
![](https://b3c3.c12.e2-4.dev/disserty/uploads/preview/Ca1vHYCRItGbsLYleJZpGbUWrsX7Fv3ixQRaEs69FFWdtRypyQrqvI6qYdFSztKn4zUz3AmvPugTVYPXAUTNe546.png)
![](https://b3c3.c12.e2-4.dev/disserty/uploads/preview/nDdigDDEcmOA3elAwub1HxROEE3tqxMlUS8Ci8iU16EZHTYi8p6C7fa1aJLy5nLMs2gSjUB8qapoAGA16Ct44I5Z.png)
![](https://b3c3.c12.e2-4.dev/disserty/uploads/preview/wwDAhJg07bGtVSLlmfctvRSBNVNXA3I8fUSNJ2rdfSzoY87gMYdYIXoGpQ6dOMKhHbNMhgkFxGrpikNtQYwp8oK5.png)
![](https://b3c3.c12.e2-4.dev/disserty/uploads/preview/EEnIQFGlrXp4vSGk1RpCMYe6RkRy8vRWd5DlVD5bvFfyMRdOcxryzyR3pGFdrWpPgBHAD7hsgVxjoJVyqR8ZRdKM.png)
![](https://b3c3.c12.e2-4.dev/disserty/uploads/preview/hJb9BjESQiX5QtYCsslbr1HhUvx6apFxyhP0dGTnpwPpJKObAG9AN32q02mNzUiHSXRwaKAgdpwROA6u189cU23E.png)
![](https://b3c3.c12.e2-4.dev/disserty/uploads/preview/bXYzJtJVf9XW09UcQXMsvWCB8Au6I3KesEXQRdS3iAcevje8A7BMBDpLEhueFvLaWne0g6n2BmRdd18zbWxq4Imi.png)
![](https://b3c3.c12.e2-4.dev/disserty/uploads/preview/Pk1aGcYvRrSsJgfivDYq8RN34lsrZd3VPONJKUqwAzSulAxebZhGBqDKN11y55dtFRs5pGJtgVyOukTpDeHNGzRN.png)
![](https://b3c3.c12.e2-4.dev/disserty/uploads/preview/CcqOwf4OUaclkE5lhQsfVC4upLGhyDe11EZ4wGaDpRoZYZagl5aNOWrbjFRAUMOzWFR1KQzuzvl7xHteLp7ucfIl.png)
-
22
-
0
-
0
Licence et utilisation
Gratuit pour un usage personnel Attribution requise- Détails
- Publié le Mar 24, 2021
- Catégorie Geography / Geogra...
- Langue French
- Taille du fichier 0.2520MB