AVEYOND: THE DARKTHROP PROPHECY STRATEGY GUIDE DEMO THIS IS THE DEMO FOR THE ST

AVEYOND: THE DARKTHROP PROPHECY STRATEGY GUIDE DEMO THIS IS THE DEMO FOR THE STRATEGY GUIDE 2 - AVEYOND: THE DARKTHROP PROPHECY STRATEGY GUIDE DEMO Table of Contents 3 - AVEYOND: THE DARKTHROP PROPHECY STRATEGY GUIDE DEMO 4 - AVEYOND: THE DARKTHROP PROPHECY STRATEGY GUIDE DEMO 5 - AVEYOND: THE DARKTHROP PROPHECY STRATEGY GUIDE DEMO Chapter 1. Story Aveyond adventure games take place in the world of Aia where unconventional heroes explore diverse lands completing quests. In the fourth installment of the Orbs of Magic series, Mel has gone into hiding after she discovers she can use magic. To make matters worse, wicked creatures called Darklings keep popping up, convinced that Mel is the prophesied one who will build a dark empire for them. Edward, the ousted heir to the throne of Thais, who is also Mel’s best friend, eventually finds her hiding in the village of Harakauna. To her dismay, he’s brought along two professors from a school of magic called Shadwood Academy. After seeing Mel’s potential, the professors refuse to leave without her. Mel agrees to go with them, but only if Edward accompanies her. Edward is dismayed, but agrees to put the dispute for his throne aside, and train with Mel in the far away Arishta Isles, where Shadwood Academy is located. The rest of Chapter 1 & Chapter 2 are in the full strategy guide. Chapter 3. Walkthrough 1. Journey to Shadwood Academy  Mel wakes up in the cottage she shares with Yvette in Harakauna. Yvette asks her to find flies for a birthday recipe. (Today is the mayor’s birthday again.)  Go west to the Blueleaf Forest and gather flies. (See Maps in Chapter 5 for locations)  Collect treasure and fight for loot before getting the fly in the southwest clearing.  Collect the final fly in the southwest clearing. Two darklings appear, calling Mel Mistress of the Dark. Humored by her refusal to go with them, they seize her. Just then, Edward and two strangers come to the rescue and destroy the darklings. The strangers are Professors of magic at Shadwood Academy in the empire of Veldarah. Tipped off by Edward, they recognize Mel possesses the gift of magic and insist she train at the school. Mel refuses to go without Edward. The Empress promised to assist Edward in retrieving his throne for delivering a magic wielder of great power to serve the empire; he therefore must go as well. 6 - AVEYOND: THE DARKTHROP PROPHECY STRATEGY GUIDE DEMO 2. Life at Shadwood Academy  Mel, Edward, and the professors arrive in Veldarah. The professors give Mel and Edward tokens and tell the two younglings to enroll in Shadwood Academy.  Go through Veldarah and head northwest to Shadwood Academy.  Talk to the Head Master. Edward leaves to find the fighters quarters and the Head Master tells Mel to check in with Professor Yavara.  Go east to the Magic Wielders’ quarters and talk to Professor Yavara.  Go north to room 231, open the treasure chest in Mel’s room, and put on the Student Robe. Then, report back to Professor Yavara.  Go to the professors in the Hall of magic. Enroll in two classes plus Introduction to Magic. The choices are: Storm Magic, Healing Magic and Dark Magic. Diversification is recommended; one offensive and one defensive class. Note: Later in the game, Mel almost always has the company of a healer.  After Mel has signed up for classes, return to Professor Yavara. The professor tells you to read the house rules in the cafeteria.  Go to the cafeteria and read or re-read the house rules.  Return to Professor Yavara and let her know that you understand the house rules.  Go to your room and get some rest.  The next day, attend your Introduction to Magic class.  After the class is over, go to your room to rest.  The story skips ahead three months. Mel has learned to control her magic and almost has enough credits to leave Veldarah. To gain her final credits, she must perform a good deed.  Talk to Professor Yavara and agree to exterminate the nest of magic wisps at a local inn.  Go to the inn in Veldarah and talk to the innkeeper. Agree to help him with his wisp infestation.  Go upstairs in the inn and fight the wisps. Note: You must use magic to defeat the wisps. 7 - AVEYOND: THE DARKTHROP PROPHECY STRATEGY GUIDE DEMO  For this battle, defeat the two wisps roaming the hallways. Check their corpses for loot. If you find Covey Balm, give it to Mel to top up her MP for the next battle. When fighting the hive, you may fare better using magic against the wisps and leave the hive for last. You can use Mel’s Steal skill to try and get more Covey Balm from the hive if her MP is getting low. When all wisps have been defeated, attack the hive.  When the wisps and hive are defeated, talk to the inn keeper and collect 52 gold coins. Note: Sleep at the inn to restore all health and mana before going back to the school.  Return to Shadwood Academy. The school is in flames. Edward comes out to meet Mel and tells her the school is under attack by monsters. Edward joins Mel and the two enter the school to help with the fight.  Fight a lone monster that is wandering around the atrium in Shadwood Academy.  Fight a lone monster that is guarding the entrance to the Magic Wielder’s quarters. When this fight is over, all of the monsters have been defeated. The professors tell the students to go to their rooms.  Go to Mel’s room. Along the way, Mel discovers that someone has scrawled “Darkthrop Prophecy” on the wall outside her room.  Go back to the atrium and warn the professors that the monsters are after Mel. The professors refuse to listen.  Go to the fighter’s quarters and warn Edward. Edward also refuses to listen.  Return to Mel’s room. A note is in the doorway. Pick up the note and read it. The note says that a professor in the school believes that Mel was the target of the attack and that she should talk to the guard at the entrance of Veldarah in the morning for additional instructions.  Go to bed. The next day, the school has been cleaned up and things are relatively back to normal.  Leave the school and go to the entrance of Veldarah. Talk to the guard. He gives you a note and permission to leave. The note says that you must go to a cabin west of Almirk Jungle.  Travel west through the jungle and bring along some Marsh Tea. The snakes here are poisonous. Leave the jungle, enter the word map, and then head north to the hunter’s cabin.  Enter the hunter’s cabin. Unfortunately, Gyendal, an evil wizard, who has long wanted to force Mel to fulfill the Darkthrop Prophecy and use her as a pawn, is waiting. He seizes Mel, and tells 8 - AVEYOND: THE DARKTHROP PROPHECY STRATEGY GUIDE DEMO her she must go with him to a place called Underfall. She refuses to go with him, so he brings forth Stella, Mel’s dear friend. If Mel doesn’t go willingly, he will kill Stella. Mel agrees to go with Gyendal and Stella is freed. Stella flees the cabin. Gyendal teleports Mel to a cathedral in Underfall. To his surprise, the Disciples of Darkness announce that the girl must visit the Demon Realm to experience her rebirth. Mel is sent to a waiting chamber as Gyendal’s creatures prepare a portal to the Demon Realm. While Mel is alone in her chamber, a darkling named Yemite appears and says she is Mel’s personal servant. Mel tells Yemite to find Edward and bring him to her. Yemite teleports away to find him. 3. Leave the Eastern Isle  To this point, the story has followed Mel. It now shifts to Stella. Stella runs through the halls of Shadwood Academy, looking for Edward. She finds him in the fighter’s quarters. The two of them decide they must find two people who know Gyendal well: his sister Te’ijal and her husband Galahad. Te’ijal and Galahad are residing in Sedona, a city on the Western Isle, and only a ship can take Edward and Stella to the city. Note: Now that Mel is no longer in the party, you can’t sleep in her bed for free. You can, however, sleep in Edward’s.  Go into the Almirk Jungle and avoid large groups of snakes until you have serpent amulets.  Gather as much gold as you can until you can afford the Wizard’s Staff for Stella. You can purchase this staff in Veldarah from the Junk Dealer. Note: Save your mandrake for a while.  With this staff uploads/Histoire/ aveyond-darkthrop-prophecy-strategy-guide-demo.pdf

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  • Publié le Aoû 28, 2021
  • Catégorie History / Histoire
  • Langue French
  • Taille du fichier 2.2353MB