*---------------------------* | Corpse Party (PSP) | | Walkthrough | | Version
*---------------------------* | Corpse Party (PSP) | | Walkthrough | | Version 1.0 | | | | by wemibelec90 | |E-mail: jbd0317@hotmail.com| *---------------------------* =============================================== Legal Stuff This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. Gamefaqs.com is the only site allowed to use this with my permission. ================================================ ~~~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~~~ I. Introduction II. Basic Tips III. Good Ending Walkthrough (minimal spoilers) IV. Extra Chapters Walkthrough V. Wrong Ends VI. Tags (locations to come!) o--------------------------------o | I. Introduction | o--------------------------------o Hi everyone! This is my first ever Gamefaqs' guide and I couldn't be happier to contribute something to one of my favorite and most-frequented websites. Corpse Party is a very strict game when it comes to getting those good endings and I thought a guide that held the player's hand the whole way through would help some people. I hope you enjoy my guide and find it very useful! o--------------------------------o | II. Basic Tips | o--------------------------------o * SAVE OFTEN. This game requires you to make a very specific set of choices in order to see the best endings. Saving at every candle ensures that you can go back in case you mess up * If following my Good Ending Walkthrough, DON'T DO ANYTHING I DON'T TELL YOU TO. There are some places that lead to Wrong Ends and talking to certain things or reading certain notes can also kill you. I lay out the exact path to take you from beginning to end; just follow it word-for-word. o--------------------------------o | III. Good Ending Walkthrough | o--------------------------------o This walkthrough will take you through each of the game's five main chapters and allow you to see the best endings for each, the ones that progress the story forward. I skip any and all tags and extra notes; this just follows the main path. This guide contains no spoilers except when necessary to describe what to do. ************** * Chapter 1: * ************** When the Chapter 1 opening finishes, go north as far as you can to see someone on the other end of the room. Go back down and east to leave the room. Walk north for a short scene and continue on into the other open doorway. Approach the person on the floor to progress. After you are done with the Character Introductions, you will find yourself controlling Naomi and Seiko in Classroom 1-A. Leave the room through the nearby doorway and you will be in a hallway. Head south to the only other doorway (both the north and south paths are blocked by gaps at this time). You are now back inside Classroom 1-A but on the south side. Head directly west from the door and you will see a [Loose Board] next to the wall (the square board that stands out from the rest of the room). Press X when next to it to pick it up and add it to your inventory. Leave the room through the same door you entered. Back in the hallway, head to the nearby gap and press X when facing it. You will be asked to use the board to bridge the gap. Do it and cross, heading down to a stairwell. There is a candle here. These are the save points of the game and it is a good idea to save at each of them. When you are finished, head down the other stairs to the west hall of the first floor. Head east until another large gap and follow the turn south. At the bottom, you will find a door. Pressing X on it reveals that it is shut tight. Walk back to the staircase (north and then west) and go back up to the second floor. As you cross back over the Loose Board, the screen begins to shake. The gap is now too large to cross with the board so you can pick it back up. Go north to the other gap and use the board on it to cross. Straight up is another staircase with a short scene but the third floor is blocked. Head back out of the stairwell and into the open classroom door. Walk north and watch the scene. Examine the bone pile afterwards for a bit of story explanation. When given a dialogue choice, either option works but offer slightly different dialogue. You will be forced out of the classroom at the end. Just go back inside when you get control. A candle is now present. Save but don't go through the new door yet. Instead, go back out the southern door and back over to the stairway just to the west. In the stairwell now is a new blue spirit. Talk to him and he will drop an [Unknown Key] for you. This key is very important to avoiding a bad ending in this chapter so don't miss it. Leave the stairs and head back into the classroom and out the other doorway. Head east. Note the first closed doorway to Classroom 3-A. Use your new Unknown Key to open the door. You are given a choice whether or not to enter: choose to do so. Inside, you can see a body nearby. Inspecting the body gives you the message 'Whatever you do, don't look at the newspaper.' Naomi also gets really nervous about this. Ignore her and look at the paper to the south anyways. The door slams shut and the characters begin to panic. Don't worry; this is supposed to happen. Getting the door to open again can be tricky but it shouldn't take too long. Make sure to check the door, the top-left corner, the body, the newspaper, the bottom-right corner, and the body again. Approach the middle of the room to trigger a scene. If it doesn't happen at first, just keep doing these things. After this scene, approaching the door should cause it to open. If not, just keep doing those things until it does. The game won't trap you in there. Once out of Classroom 3-A, continue on to find another fork. The north path has another gap so go south instead. Pass both closed doors and pick up another [Loose Board] near the south exit. Leave through the south exit. Another stairway. Head down to the east hall of the first floor. Walk to the west and follow the turn north. You will see a little blue spirit along the way; he has a helpful tip for you. Continue north to another fork. Go east to the second open classroom door and enter. Head south towards the gap and you will notice a purpleish light on the other side of the room. Go out into the hallway and into the other door. Huh, the light has moved. Remember where that light is and leave. A new spirit has appeared. He gives you a hint on how to get that item. When back inside, press X on the spot you think the light was to leave Seiko there. Go back to the other side of the room and approach the light. If you were close enough, Seiko will grab the [Infirmary Key] when it moves. If you were off, just try again. When you get the key, leave the classroom. Head back west to the fork and follow the path south and then east to return to the stairway. Go back up to the second floor. Now, the first closed door to your right is the Infirmary but we don't need to go in there yet. Instead, keep going north up to that gap we passed earlier and use your Loose Board to cross it. Take the stairway up to the third floor. The first door to the west is the Boys' Lavatory but you don't have to go in there. Just go in the second door, which is the Girls' Lavatory. Check the second stall from the left to find that it is locked. Leave the bathroom and try to head back to the stairs. After Seiko heads back to the bathroom, try to enter the stairwell. You will be stopped by a short scene. Go through the doorway afterwards and try to head down the stairs. Naomi won't let you leave. Go back up and head into the girls bathroom. Seiko will rejoin you after you enter and you can now go back down the stairs. As you head down the stairs, you will see a scene. Now we can go use that Infirmary Key. Back downstairs, cross over the gap and head all the way south again to the Infirmary door (closed door closest to the southern stairs). Use the key to open the door and enter. There is a candle in the lower right corner. Saving your uploads/Litterature/ corpse-party-the-guide.pdf
Documents similaires










-
39
-
0
-
0
Licence et utilisation
Gratuit pour un usage personnel Attribution requise- Détails
- Publié le Fev 07, 2022
- Catégorie Literature / Litté...
- Langue French
- Taille du fichier 0.2609MB