EarthBound Walkthrough/Strategy Guide Table of Contents I.Introduction II.Preli

EarthBound Walkthrough/Strategy Guide Table of Contents I.Introduction II.Preliminary Stuff 1.Searching This Walkthrough 2.How to Use This Walkthrough III.General Information and Strategies 1.Party Members 2.Status Attributes and What They Mean 3.Status Effects 4.PSI Information Offense a)PSI Rockin b)Flash c)Fire d)Freeze e)Thunder f)Starstorm Recover a)Lifeup b)Healing c)PSI Magnet Assist a)Shield b)PSI Shield c)Hypnosis d)Paralysis e)Offense Up f)Defense Down g)Brainshock Other a)Teleport 5.Jeff's Items 6.Inventory Management IV.Set up V.Onett 1.The Beginning 2.The Sharks 3.First Sanctuary Location 4.The Police VI.Twoson/Happy Happy Village 1.Second City 2.Peaceful Rest Valley 3.Happy Happy, Blue Blue 4.Second Sanctuary Location 5.The Road to Threed VII.Threed/Winters 1.Town of Horrors 2.Winters (North) 3.Winters (South) VIII.Threed/Saturn Valley 1.The Boogey Tent and Zombie Paper 2.The Underground Passage and Grapefruit Falls 3.Saturn Valley and Belch's Factory 4.Third Sanctuary Location and Leaving Threed IX.Dusty Dunes Desert/Fourside 1.Through the Desert 2.City Guide 3.The Gold Mine 4.The Department Store 5.Moonside 6.The Monkey Cave 7.The Monotoli Building 8.Fourth Sanctuary Location 9.Winters's New Enemies X.Summers/Dalaam/Fourside 1.Stoic Club 2.Poo's Trial 3.Fifth Sanctuary Location 4.Sixth Sanctuary Location 5.Sailing Treacherous Waters XI.Scaraba 1.The Pyramid 2.Dungeon Man XII.Deep Darkness 1.Trudging Through the Swamp XIII.Winters/Tenda Village 1.Stonehenge 2.Help the Tendas 3.Seventh Sanctuary Location XIV.Lost Underworld 1.Exploring the Underground 2.Eighth Sanctuary Location XV.Magicant 1.The Internal Struggle XVI.Saturn Valley/Onett 1.The Phase Distorter XVII.Cave of the Past 1.Through the Cave 2.The Final Battle XVIII.The Ending XIX.Cameraman Locations XX.Gift Box Index XXI.Shopping Guide XXII.Item Descriptions XXIII.Contact Info ******************************************************************************* I.Introduction ******************************************************************************* Hello and welcome to my EarthBound walkthrough and strategy guide. In this guide, you will find information on what needs to be done to progress through the game and strategies on how to deal with the challenges this game offers. It also contains information on PSI moves and other aspects of the game that may not be initially apparent without investigation. What will not be contained in this guide is basic information on how to play the game, such as controls and menu options, information that can be easily found within the game, and an outline of the storyline. I will assume that you know the basic elements of this game. If you don't, you can go to the Onett Library, talk to the mole creature found in the early towns in the game, or check out the info of each PSI move contained in the "status" menu. I will also not include basic statistical information on enemies or on PSI abilities, such as Hit Points or PP costs; such info can be found at other websites or within the game itself. Hopefully this guide will help you figure out what to do when you are stuck, or when you are having difficulty getting past a certain part of the game. Warning: There are some minor spoilers in this walkthrough. ******************************************************************************* II.Preliminary Stuff ******************************************************************************* 1.Searching This Walkthrough To go to a particular section, use your browser's search tool and type in the section name (or a portion of it) as it appears in the Table of Contents with the section number or letter. For example, to go to the section covering the beginning part of the game, push ctrl+f (for most browsers), type in "1.The Beginning," and you should be taken there. 2.How to Use This Walkthrough IF YOU ARE STUCK: Check out the Outline at the beginning of each location (i.e. V.Onett, VI.Twoson, etc.), or read the WALKTHROUGH of a particular part of the game (i.e. 1.The Beginning, 2.The Sharks, etc.) IF YOU WANT TO FIND STRATEGIES ON HOW TO DEFEAT AN ENEMY: Check out the ENEMIES section of a particular part of the game, or just search for the enemy name using your browser's search tool. IF YOU WANT TO KNOW WHAT AN ITEM DOES: Search the section "XXII.Item Descriptions" at the end of this walkthrough. ******************************************************************************* III.General Information and Strategies ******************************************************************************* 1.Party Members a)Ness The main character of the game is also arguably the strongest party member. His Offense and Guts are especially high, making his "bash" attack effective even in boss battles. His Vitality is also very good, making him the most likely to stay alive in battles against strong enemies. His Speed is rather low, however, and he usually attacks last or second to the last among the party members. In terms of PSI, I recommend you conserve his PP for recovery and status affecting PSI moves. Ness's high Vitality makes him a reliable healer, and he will often be the one to save the other party members in tough battles. Only use his attack PSI when you really have to, or else you may not have enough PP when you need to recover. His attack PSI shouldn't be necessary for most parts of the game, and I suggest you rely on Ness's "bash" attack instead when fighting. Give Ness all your Guts Capsules to increase the likelihood of getting SMAAAASH!! hits, and use Sudden Guts Pills on him when you need an extra power boost in longer fights. Be sure to equip the Night Pendant on him as well if you obtain it; given the effectiveness of Ness's "bash" attack, it will significantly hinder your party if he starts uncontrollably crying. Furthermore, you do not want him to be instantly defeated, as he has the best chance of reviving or healing the other party members. b)Paula Paula is the main PSI attacker in your party, and unlike Ness her stats are not very balanced. Her Offense, Defense, and Vitality are all low, making her more vulnerable in battle and limiting the effectiveness of her "bash" attack. Therefore, I recommend you equip Paula with your best defensive items, which will boost her Defense to the highest in your party and offset her low HP count. This will make it much easier for you to keep Paula alive and allow you to utilize her strengths against powerful enemies. Paula's strong points are her Speed and IQ. Her high PP count is crucial, and you should not be afraid to use her PSI attacks often in the game. Her PSI Freeze can be a great alternative to her "bash" attack, and by recovering her PP with PSI Magnet you can have Puala use her PSI attacks for as long as you need in most situations. Paula's high Speed is also very useful, and she will often attack first in most battles. Use all of your Vital Capsules on Paula, as she will need the HP boost. I suggest you give her IQ Capsules and Speed Capsules as well, since she relies heavily on PSI attacks and it will be helpful if she goes first in battle when you need a PSI Shield. She should also be equipped with pendants that provide resistance to Fire and/or Freeze attacks for most parts of the game. Give her the Franklin Badge as well. Take these protective measures and you should have practically no problems keeping Paula alive. Paula's special ability is the "pray" command. Only use this ability in desperate situations and as a last resort. The resulting effect is random, and can potentially harm your party and only minimally harm your enemies. The different prayer effects are as follows: Subtle light: Recovers 6% of max HP for all party members. This seems to occur the most often. Warm light: Recovers 12% of max HP for all party members. Golden light: Recovers full HP for a single party member. Mysterious light: Recovers minuscule PP for all party members. Dazzling light(type 1): Flash[alpha] on all party members and enemies. The battle dialogue window will describe this light as enveloping Ness and his friends. Dazzling light(type 2): Moderate damage to a single enemy. The battle dialogue window will describe this light as chasing an enemy. Mysterious aroma: Puts all party members and enemies to sleep--success rate is high. Heaven rending sound: Makes all party members and enemies feel strange--success rate is high. Heavy air: Slightly decreases the Defense of all party members and enemies for the duration of the battle. Rainbow colored light: Revives all unconscious party members and defeated enemies with full HP. c)Jeff Jeff's role in the party is a bit hard to define. He can be the party's main attacker and heavy hitter, or assist the party by debilitating enemies with status effects. His Offense stat is naturally low, but his gun weapons can boost his Offense to the second highest or sometimes even the highest in the party. For this reason, you should always place any broken items you find in Jeff's inventory to ensure you obtain his optimum weapon as soon as possible. The damage inflicted by Jeff's "shoot" attack is not reduced by shields and it is more accurate than the other party member's "bash" attacks, though it cannot get any SMAAAASH!! hits. In boss battles, his Big Bottle Rockets and Multi Bottle Rockets will usually take the place of his "shoot" attack, as they can often inflict huge amounts of damage and will make tough boss battles much easier. His other tools also provide assistance in certain situations, and I will discuss strategies on uploads/Litterature/ earthbound.pdf

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