Final Fantasy XIII Walkthrough - IGN FAQs Final Fantasy XIII Walkthrough Share
Final Fantasy XIII Walkthrough - IGN FAQs Final Fantasy XIII Walkthrough Share | BoardsGuideWalkthroughs & FAQsCheats Proudly hosted by IGN Walkthroughs Direct-link it! Get Email Alerts Add to Wishlist Add to Collection Playing Now =========================================================================== FINAL FANTASY XIII (PS3) FAQ/Walkthrough Version 1.2 Author: Mogg 13-42 Email: thaei@yahoo.com Website: http://wiosys.com/mogg1342 =========================================================================== ____________________________________________________________________________ This guide may only be hosted at IGN FAQs. Posting permission will not be granted to any other site. I ask anyone who finds this file anywhere other than IGN to please let me know. ____________________________________________________________________________ __________________________________________________________________________ ( Table of Contents ) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ I. Game Mechanics [01] - Controls [01-01] - Gameplay [01-02] II. Walkthrough [02] - Chapter 01 [02-01] - Chapter 02 [02-02] - Chapter 03 [02-03] - Chapter 04 [02-04] - Chapter 05 [02-05] - Chapter 06 [02-06] - Chapter 07 [02-07] - Chapter 08 [02-08] - Chapter 09 [02-09] - Chapter 10 [02-10] - Chapter 11 [02-11] - Chapter 12 [02-12] - Chapter 13 [02-13] III. Sidequests [03] - Cie'th Stone Missions [03-01] IV. Unlockables [04] - Trophies [04-01] - PS3 Themes [04-02] V. Game List [05] - Eidolons [05-01] - Paradigms [05-02] - Abilities [05-03] - Equipments [05-04] VI. Extras [06] - Credits [06-01] =========================================================================== I. Game Mechanics [01] =========================================================================== __________________________________________________________________________ ( Controls 01-01 ) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This section outlines the controls for the game. Take note that the control scheme cannot be changed. L3/R3 functions requre you to press down on the corresponding analog stick. Field Controls ‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Directional Pad -- Select Shroud. Left Stick -- Character movement. Right Stick -- Rotate camera. L1 -- Use Shroud. L3 -- Center map to current position when viewing. R3 -- Return camera to default position. Triangle -- Open main menu. Square -- View map. Circle -- Cancel selection. X -- Confirm selection; Interact with objects. Select -- Toggle mini map display. Start -- Pause game. Battle Controls ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Directional Pad -- Select target or command. Left Stick -- Gestalt mode control (after summoning). Right Stick -- Rotate camera. L1 -- Paradigm shift. R1 -- View enemy intel. Triangle -- Execute command queue. Square -- Activate Gestalt mode (after summoning). Circle -- Cancel selection. X -- Confirm selection; Stock action command. Select -- Retry (while pause menu is displayed). Start -- Pause game. __________________________________________________________________________ ( Gameplay 01-02 ) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The entries in this section were taken directly from the manual. ~~~~~~~~~~~ Exploration ~~~~~~~~~~~ The Mini-Map ‾‾‾‾‾‾‾‾‾‾‾‾ This is the small map situated on the upper right-hand corner of the screen. It conveys information such as the direction you are facing, the surrounding terrain, enemy units and your destination. Venturing inside an enemy's detection radius will cause the map to flash a warning. The min map legends are as follows. * Party Leader - Represented by a blue diamond. * Ally - Represented by a white dot. * Enemy - Represented by a red dot. * Alerted Enemy - Represented by a flashing red dot. * Slain Enemy - Represented by a red "x". * Destination - Represented by an orange "!". * Destination Direction - Represented by a yellow arrow. When viewing the map with [], use the left stick to scroll the map; the right stick to zoom in or out; press down on the left stick to center the map on your current location; and [] to view details regarding an active mission. Indicators ‾‾‾‾‾‾‾‾‾‾ In the course of your travels, you'll come across two main types of indicators. Blue indicators indicate the ability to leap from the highlighted area to another location, while red indicators serve as important hints. Stepping on the latter will either trigger an event or bring up a message indicating that an action is possible. In certain places, you may also find rare yellow indicators which denote terrain that only chocobos can traverse. Chocobo Riding ‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Wild chocobos are a common sight in the lowerworld of Gran Pulse, and may be ridden by approaching one and pressing X. When you come in contact with an enemy while riding, the chocobo will lose one unit of morale. Should a chocobo lose all of its morale, it will throw its rider and flee. Otherwise, lost morale will gradually return, so long as no more close encounters occur. Take note that a certain mission must be completed before you are able to ride chocobos. Cie'th Stones and Missions ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ While exploring the vastness of Gran Pulse, you will encounter Cie'th Stones -- the final remnants of a failed former l'Cie. Upon touching a Cie'th Stone, you will be given the opportunity to undertake its unfinished Focus as a mission, hunting down whatever terror it had been tasked of slaying. Finding and defeating the mark will complete the mission, earning you special rewards. Complete enough missions, and previously dormant Cie'th Stones will begin to awaken, presenting you with new and more rewarding challenges. Information such as mission details and your current mark's location can be viewed by opening the map screen and pressing []. Save Stations ‾‾‾‾‾‾‾‾‾‾‾‾‾ Game progress can be saved at one of the many save stations scattered throughout the game, and are marked by a blue "S" on both the mini map and map screen. Approach one, press X and pick 'Save'. In addition to saving your progress, save stations also allow you to buy and sell items. Press X to open the menu in the above manner then selet 'Shop'. A list of retail networks will be displayed so choose the one with which you wish to trade. The number of networks available to you will be limited at first, but this can be expanded by obtaining certain key items. Upgrading Equipment ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ It is possible to upgrade weapons and accessories at Save Stations using the various components you collect on your journey. * < Upgrading > First, access a Save Station then select 'Upgrade' from the menu to access the workbench. Next, select the weapon or accessory you wish to improve. You will need to select the type of component you wish to use for the upgrade, as well as the quantity. The combined EXP value of the chosen components will then be applied to the target piece of equipment and may grant an EXP multiplier. After enough EXP has been spent on an equipment, its level will increase, improving its abilities and attributes. * < Transforming > Once a particular piece of equipment has reached its maximum potential, its level will be replaced by a star. At this point, no further level advancement is possible, but the item can be transformed into an entirely different one by means of specialized components. When this happens, both its name and properties will change. A newly transformed item may initially seem weaker than it did in its previous form, but unlike its fully upgraded predecessor, it will be elligible for level advancement. Through further upgrades, it can be made even more powerful than its earlier incarnation. * < Dismantling > Unwanted equipment can be scrapped for parts by selecting 'Dismantle'. The equipment itself will be destroyed, but you will be able to salvage components and items, some of which can be obtained in no other way. There exists over 100 different components. Obtain as many as possible and experiment with their effects in order to determine the most efficient and effective ways to customize your arsenal. Enemy Encounters ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Hostile units each have their own field of vision and are on constant watch for intruders into their territory. By venturing into their surveillance perimeter, you run the risk of detection. Enemies that have been alerted to your presence will appear with an "!" overhead, and will either display aggression or behave with caution. Making contact with such an enemy will trigger a transition to the battle screen. It is possible to initiate a preemptive strike by catching a foe off guard. Shrouds ‾‾‾‾‾‾‾ Shrouds are special single-use aerosols that grant the party tactical advantages. A variety of Shrouds exist, each conferring unique benefits to your party such as enhanced offensive or defensive power. Though they can be extremely effective, forward thinking is required in their application, as Shrouds can only be used outside of battle. ~~~~~~~ Battles ~~~~~~~ Commands ‾‾‾‾‾‾‾‾ Each command depletes your ATB gauge by a predetermined amount. The list of available commands during battle are as follows. * Auto Battle - Stock a set of situationally appropriate commands. The Auto Battle option available varies depending on the character's combat role. * Abilities - Select commands to add to the queue. Select 'Repeat' by holding the -> directional button to have the character perform the same command sequence used previously. * Techniques - Spend TP to use Techniques. * Items - Use items. This action does not deplete ATB gauge. Techniques ‾‾‾‾‾‾‾‾‾‾ Techniques are powerful abilities that cost TP to execute, and can be use independent of the ATB gauge. TP can be gained by either unleashing successful ability chains or by earning a favorable evaluation at the end of uploads/Management/ final-fantasy-xiii-walkthrough 1 .pdf
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- Publié le Jul 31, 2022
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