Development guide Development Guide CContents Development Guide Contents Overview Compiling framework Assets and authoring Game Input and sensors Sprites and fonts Scene and nodes Model and mesh Lights Materials and shaders Particle emitters Physics Anima
Development Guide CContents Development Guide Contents Overview Compiling framework Assets and authoring Game Input and sensors Sprites and fonts Scene and nodes Model and mesh Lights Materials and shaders Particle emitters Physics Animation Audio User Interface Scripting License COverview The gameplay framework is an open-source cross-platform gaming framework that is designed to make it easy to learn to write -D mobile and desktop games using native C In this guide we cover a top- down approach to teaching you the gameplay library tools and all the major parts of the APIs that are included in the framework This guide covers a set of the C classes that you can use to write your games Design goals and considerations In creating the gameplay framework the goal was not only to focus on creating a high performance native C game framework but also on a clean simple and elegant architecture The framework uses a minimal set of cross-platform external dependencies and tries to take a minimalist approach to designing the classes This approach allows you to learn from the classes in the library and extend the framework to build your own game engine or tools The framework is a good starting block for learning how to write -D cross-platform mobile and desktop games allowing you to spend more time designing your game Why write another game engine We actually hope it will be considered more of a gaming framework however in essence it is really still just the core components of a game engine There are several reasons why the gameplay framework was developed First most modern -D game engines while sometimes free or cheap are closed source Additionally they usually have licensing fees The gameplay framework is free open-source software under the Apache license We want more people to Clearn about the fact that cross-platform is a reality and building a good base lets you move forward to writing game titles Secondly a game engine is not only about rendering Yes it ? s a huge part but equally important are other aspects of game engines such as audio physics animation UI forms particle emitters scripting and math Searching on the web and trying to ?nd information on how to ?t these things into your game engine or games will likely scatter you across many di ?erent places with the chance of gaps in your learning This framework will hopefully bring it all together for you Lastly mobile is hot The gameplay framework will have a lot of emphasis on gaming on mobile devices Today mobile gaming is the largest growing sector of the game industry Additionally we still provide support for desktop platforms for both tooling and gaming However we think more focus should be on mobile gaming and learning how to write games that can easily target the cross-platform mobile sector CCompiling framework To build the gameplay library tools and samples as well as write your own games you will have to install and use the platform speci ?c
Documents similaires










-
27
-
0
-
0
Licence et utilisation
Gratuit pour un usage personnel Aucune attribution requise- Détails
- Publié le Jul 25, 2021
- Catégorie Law / Droit
- Langue French
- Taille du fichier 175kB