Table of contents 1. Introduction………………………………………………………………………………2 2. Monster dat

Table of contents 1. Introduction………………………………………………………………………………2 2. Monster data in different areas…………………………………………………………2 2.1 Cows…………………………………………………………………………………………..2 2.2 Pits…………………………………………………………………………………………….4 2.3 Chaos………………………………………………………………………………………….5 3. How do monster drop runes?…………………………………………………………....7 4. How to calculate an average ohm per run ratio? ……………………………………...8 5. Ohm per hour ratio from rune drops for cows, chaos and Travincal………………..8 6. When to expect the ohm/per hour ratio in cows, chaos and Travincal?......................10 7. Overall ohm/hour ratio in Pits………………………………………………………….12 8. Overall ohm/hour ratio in cows, chaos and Travincal………………………………..14 9. Ohm per hour ratio for Mephisto running…………………………………………….15 10. Gambling………………………………………………………………………………..16 11. Rerolling ………………………………………………………………………………..18 12. Conclusions……………………………………………………………………………..19 Wealth hunting v2.0. Guide 1. Introduction Some time ago many people were asking questions like “Which area is better for rune dropping: cows, Travincal, chaos or something else?” or “How and where should I become rich?” A lot of skilled players said that they obtained the most of their wealth in moo-moo farm, some recommended chaos, some Travincal; LK, wsk, pits, halls of anquish (pain) were also in the list of potentially good areas. I decided to do my own research and find the maximal ohm per hour ratio in cows, chaos and Travincal in P1 and P8 mods. My work resulted in this post , where I fulfilled my primary goal using a bit rough calculations and imprecise statistical data. But my hunger for research started to grow from this moment and I decided to calculate the possible profit from different areas and the number of runs needed for achieving expected profit from certain areas. Now finally with some breaks I did almost everything I wanted to do about this question. In this guide you will find: ohm/hour ratio from rune drops in cows, chaos, Travincal, pits; ohm/hour ratio from all more-less valuable items from cows, chaos, Travincal, pits, mephisto; expected time and number of runs to achieve expected profit from cows, chaos, Travincal, mephisto; gambling and rerolling analysis. Also I will tell how to achieve good ohm/hour in each area, i.e . provide a build and strategy for that. Statistical data which is used here is quite precise which implies quite precise calculations. Results are presented for P1, P8 and zero no drop mode. 2. Monster data in different areas Let’s calculate first the number of different type of monsters in some areas which have different rune and item drops. We will calculate all monsters in certain area, boss packs, champions packs, number of all stormcasters in the chaos, and from those numbers derive everything what we want. For that purpose I made sufficient amount of runs to find approximate number of each type of monster in areas which is close to the real one. More precisely: number of all monsters was calculated in one series of runs, then bosses and champions together were calculated in another series of runs, and then stormcasters were calculated in another series of runs, so there is no any correlation between their numbers in the table. Interesting moment: in all wiki you can read that pits, for example, have 6-8 boss packs (including champions) in the first floor, and 2-3 packs in the second, from which you can probably conclude that pits have 9.5 boss packs in average, but empirical statistics shows that it’s not true. Same holds for all other areas in which we are interested. 2.1 Cows #Runs Cows Champs packs Bosses packs 1 443.00 1.00 4.00 2 572.00 1.00 5.00 3 500.00 0.00 8.00 4 594.00 1.00 5.00 5 400.00 1.00 7.00 6 602.00 1.00 4.00 7 452.00 1.00 4.00 8 459.00 1.00 4.00 9 711.00 0.00 8.00 10 500.00 0.00 8.00 11 507.00 1.00 6.00 12 524.00 1.00 7.00 13 570.00 1.00 5.00 14 463.00 0.00 8.00 15 545.00 0.00 8.00 16 494.00 2.00 4.00 17 655.00 1.00 5.00 18 545.00 1.00 4.00 19 470.00 2.00 3.00 20 521.00 1.00 3.00 21 518.00 2.00 3.00 22 666.00 3.00 1.00 23 438.00 0.00 8.00 24 468.00 0.00 8.00 25 558.00 1.00 6.00 26 465.00 2.00 2.00 27 551.00 1.00 4.00 28 467.00 0.00 8.00 29 578.00 30 474.00 31 491.00 32 510.00 33 500.00 34 479.00 35 437.00 36 578.00 37 443.00 38 541.00 39 574.00 40 445.00 41 543.00 42 453.00 43 609.00 44 441.00 45 467.00 46 503.00 47 494.00 48 456.00 49 528.00 50 491.00 51 587.00 52 522.00 53 660.00 54 525.00 55 436.00 56 443.00 57 548.00 58 549.00 59 475.00 60 523.00 Average 516.02 0.93 5.36 Relative percentages of the monsters are: not boss Champs Bosses 507.87 2.79 5.36 Norm cows,% Champs,% Bosses,% 0.98 0.01 0.01 2.2 Pits #Runs Pits Champs packs Bosses packs 1 177.00 2.00 5.00 2 203.00 1.00 7.00 3 170.00 0.00 7.00 4 255.00 3.00 3.00 5 215.00 1.00 8.00 6 193.00 3.00 3.00 7 153.00 1.00 5.00 8 280.00 0.00 8.00 9 236.00 1.00 7.00 10 114.00 1.00 7.00 11 127.00 3.00 6.00 12 157.00 1.00 6.00 13 196.00 1.00 6.00 14 193.00 1.00 6.00 15 228.00 1.00 6.00 16 222.00 1.00 8.00 17 242.00 2.00 6.00 18 247.00 2.00 8.00 19 288.00 1.00 7.00 20 220.00 1.00 8.00 21 246.00 1.00 9.00 22 219.00 2.00 4.00 23 203.00 2.00 4.00 24 204.00 0.00 9.00 25 147.00 1.00 7.00 26 246.00 1.00 6.00 27 263.00 0.00 7.00 28 241.00 2.00 2.00 29 171.00 0.00 10.00 30 273.00 2.00 6.00 31 120.00 3.00 3.00 32 184.00 2.00 3.00 33 185.00 1.00 9.00 34 242.00 1.00 7.00 35 222.00 1.00 9.00 36 279.00 1.00 6.00 37 280.00 2.00 6.00 38 215.00 2.00 8.00 39 235.00 2.00 3.00 40 204.00 1.00 7.00 41 231.00 42 194.00 43 272.00 44 232.00 45 182.00 46 247.00 47 209.00 48 177.00 Average 213.31 1.35 6.30 Relative percentages of the monsters are: Not boss Champs Bosses Minion Lvl 85 monst 202.96 4.05 6.30 40.95 162.01 Norm mon,% Champs,% Bosses,% Lvl 88mon, % Lvl 85 mon,% 0.95 0.02 0.03 0.19 0.76 2.3 Chaos #Runs Chaos Chaos storm caster Champs packs Bosses packs 1 243.00 50.00 0.00 3.00 2 234.00 54.00 0.00 7.00 3 221.00 40.00 0.00 7.00 4 195.00 37.00 1.00 3.00 5 201.00 42.00 1.00 6.00 6 211.00 55.00 2.00 3.00 7 218.00 59.00 0.00 6.00 8 237.00 46.00 1.00 3.00 9 215.00 51.00 0.00 6.00 10 238.00 55.00 0.00 7.00 11 224.00 56.00 2.00 2.00 12 239.00 42.00 1.00 4.00 13 170.00 55.00 0.00 7.00 14 250.00 56.00 2.00 1.00 15 184.00 47.00 1.00 5.00 16 164.00 56.00 0.00 5.00 17 176.00 57.00 1.00 2.00 18 220.00 61.00 0.00 6.00 19 208.00 48.00 2.00 3.00 20 257.00 69.00 0.00 4.00 21 188.00 63.00 2.00 1.00 22 205.00 41.00 2.00 2.00 23 275.00 39.00 2.00 2.00 24 201.00 43.00 2.00 1.00 25 235.00 59.00 1.00 6.00 26 222.00 49.00 2.00 3.00 27 212.00 40.00 1.00 5.00 28 215.00 44.00 2.00 3.00 29 198.00 57.00 0.00 6.00 30 201.00 35.00 0.00 5.00 31 197.00 0.00 6.00 32 204.00 1.00 4.00 33 199.00 1.00 5.00 How do we calculate quantity of champions, minions, normal storm casters and other normal monsters in areas? I found empirically that there are 3 champions in the pack and 6.5 minions around the boss in average. Also the probability of boss or champion pack to be a storm caster pack is seems to be 1/3. Using those thoughts and data above we can find a quantity of every type of monster which not only drop runes differently, but also items. Need to say that Travincal always has 11 councils with same drops. To count monsters in areas I was killing them one by one using duped barbarian and PlugY mod. 34 243.00 1.00 4.00 35 213.00 0.00 5.00 36 240.00 2.00 2.00 37 184.00 0.00 7.00 38 170.00 1.00 3.00 39 210.00 2.00 3.00 40 216.00 0.00 6.00 41 210.00 0.00 5.00 42 226.00 1.00 3.00 43 190.00 1.00 3.00 44 255.00 1.00 4.00 45 194.00 46 295.00 47 220.00 48 237.00 49 238.00 50 244.00 51 248.00 52 218.00 53 233.00 54 307.00 55 198.00 56 219.00 57 153.00 58 180.00 59 217.00 60 172.00 Average 216.45 50.20 0.89 4.18 Relative percentages of the monsters are: Other monst., not boss Storm cast., not boss Sup uniques Champs Bosses minion, not storm caster normal, not storm caster 159.69 46.92 3.00 2.66 4.18 31.12 128.57 Norm other, % Norm storm,% Sup uniques, % Champs,% Bosses,% 0.74 0.22 0.01 0.01 0.02 3. How do monsters drop runes? Let’s see on these important tables: P1 mode: Probability Council Hell Bovine Usual monster Storm caster Boss Champion Chaos superuniques Zod 0.0000003905 0.00000026033 0.00000080101 0.0000013436 0.00000062479 Cham 0.0000088957 0.0000010191 0.00000067940 0.00000209046 0.0000035066 0.00000163056 0.0000070145 Jah 0.0000133435 0.0000015287 0.00000101910 0.00000313570 0.0000052599 0.00000244584 0.0000105218 Ber 0.0000119484 0.0000013688 0.00000091256 0.00000280786 0.0000047100 0.00000219013 0.0000094217 Sur 0.0000179228 0.0000020532 0.00000136883 0.00000421180 0.0000070649 0.00000328521 0.0000141327 Lo 0.0000161564 0.0000018509 0.00000123394 0.00000379675 0.0000063687 0.00000296146 0.0000127398 Ohm 0.0000242348 0.0000027764 0.00000185092 0.00000569512 0.0000095531 0.00000444219 0.0000191099 Vex 0.0000230049 0.0000026355 0.00000175699 0.00000540614 0.0000090683 0.00000421678 0.0000181403 Gul 0.0000345077 0.0000039532 0.00000263549 0.00000810918 0.0000136025 0.00000632519 0.0000272101 Ist 0.0000326275 0.0000037379 0.00000249194 0.00000766754 0.0000128616 0.00000598068 0.0000257281 Mal 0.0000489404 0.0000056069 0.0000037379 0.0000115013 0.0000192924 0.0000089710 0.0000385922 Um uploads/Finance/ guide-pdf 9 .pdf

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  • Publié le Dec 28, 2021
  • Catégorie Business / Finance
  • Langue French
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