Andadrien's Guide to the Minstrel (Post Helm's Deep) Class Minstrel Primary Rol
Andadrien's Guide to the Minstrel (Post Helm's Deep) Class Minstrel Primary Role In a group setting, minstrels are typically expected to heal unless otherwise instructed. Other Roles Minstrels can do decent DPS now that Helm's Deep has launched and brought with it all the class changes. For example, on my mini, Andadrien, I devastated for 30k the other day. Minstrels can also go yellow line and buff and stuff, but I've never seen a minstrel go full yellow. It just isn't practical. Nature of the Class The minstrel is a powerful healer that is responsible for keeping it's group or raid alive. According the LOTRO wiki, the minstrel is the heart of the fellowship, a herald of hope and renewal. He (or she) uses his knowledge of ancient songs and lore to ward against the forces of darkness and bring relief to his companions. The minstrel can also deal out damage in certain situations. The minstrel has great survivability as it can both dps and self heal when solo. Trait Trees Red: When you trait red, you will have greater access to damaging skills allowing you to be a powerful damage dealer. This traitline is called the Warrior-Skald. Usually you are in Dissonance stance while you are traited red in order to do the most damage. I typically invest most of my points into the red tree. I don't put points into Echoing Anthem of War as the increased anthem duration is not as worth it to me. I put one point in the yellow tree to get Anthem of Composure in case I need to regenerate power. Any remaining points, I put towards the blue tree to get increased heals if I need to heal myself while DPSing. You gain Call to Fate. Cry of Orome, and Cry of the Valar from traiting red, and the capstone skill for this traitline is Cry of the Wizards. As you put more points into the Warrior-Skald tree, you get more bonuses that aid you in your dealing of damage. They are as follows: •Discordant Ballads - All ballads now will grant you a 5% Tactical Damage buff to yourself. •Piercing Calls - The chance to resist your cries and calls is reduced by 10%. •Concentration - You gain immunity to interruption and induction setback for 5 seconds after scoring a Critical hit. •Haste - Ballads reduce active cooldowns of cries and calls by one second. This is nice for some of your shorter cooldown skills; however, it doesn't make a huge difference with some of your longer cooldowns. •Freedom - Calls have a chance to trigger the ability to use a single healing skill from another stance. There is a 10% chance for Dissonance Calls and Cry of the wizards to allow the use of Raise the Spirit, Chord of Salvation or the improved versions of these skills for 10 seconds. •Fierce Cries - Critical Magnitude on healing skills is increased by 25% and adds 15% to Cry and Call Critical Damage. •Encore - There is a small chance that a coda will not consume your ballads (-30% chance for Codas to cashout Ballad Buffs). Blue: This traitline is called the Watcher of Resolve. It is your healing traitline, and you will typically be in Resonance stance when traited blue. I invest all my points into the blue tree with the exception of the Pause for Breath as I rarely have a power issue. Skills gained by traiting blue are Soliloquy of Spirit, Improved Chord of Salvation, Triumphant Spirit, Perfect Ending, Resonant Piercing Cry, Call to Ioreth, and Rally. The capstone skill for this traitline is Legend of Hammerhand. I typically put one point into the red tree to gain the stun chance on Piercing Cry. This is useful if something is attacking you while you are healing. You can stun something while you take that time to run away or for someone else to gain agro on that mob. It’s also useful for the Ettenmoors. You stun them so you can get a little further away. The rest of my points I put in the yellow tree to get Anthem of Composure again, and I put points towards Improved Inspire Fellows. You get several benefits from traiting blue, and they are as follows: •Open Ears - Coda of Resonance has a 10% chance to grant a +10% Incoming Healing Buff to nearby fellows for ten seconds. Open Ears - Coda of Resonance has a 10% chance to grant a +10% Incoming Healing Buff to nearby fellows for ten seconds. •Resonant Ballads - All Ballads increase Outgoing Healing by an extra 3%. •Snowball - Healing skills build a stacking buff. At maximum stack, you can use a powerful heal. At 7 stacks, the potent healing skill Perfect Ending will be made available for use for a short time. I like this skill. It gives a pretty decent heal and is quite handy when you need another quick heal. •Bolster Our Courage - A portion of Bolster Courage's heal is also applied to nearby fellows. I really like this one. As Bolster Courage is a single target heal, it is nice for a little AoE heal to be applied when you are focus healing a particular person but the group could use a little bit of heals. •Call to Ioreth - I think this one is a fantastic bonus. You invoke the name of the expert Gondorian Healer. Remembrances of her techniques guarantee your next heal to be a Critical Heal. •Rally - Revives a defeated ally in combat, with their Health and Power mostly intact. This is a great skill to have when healing a group. Also, have the legacy on your LI to reduce the cooldown. This is super important. •Chord of Legend - This adds +100% Chord of Salvation Healing. That's really beneficial when you need that quick healing boost. Yellow: The yellow trait tree allows you to access more anthems and become someone who is able to better buff the group that they are in. Personally, I've not traited fully yellow, so I cannot describe the perks of this traitline in great detail. I do, however, like to put a few points into the yellow traitline no matter what I'm traited to access the Anthem of Composure. This anthem is handy when you are low on power. Use that anthem and then your coda - you will then gain power over time. A minstrel should never run out of power. Key Skills Key Skills for Healing: •Regular Rotation - Before using any of these skills, I always use 3 Major Ballads for the outgoing healing modifier (or you can pop Cry of the Chorus to apply 3 ballads quickly). Once you have your ballads up, make sure you always have an anthem going - I like to use Resonant Anthem of the Third Age while healing for the +10% outgoing healing and the -25% inductions for all skills. Also, if you use your coda (which is a large heal), your next Bolster Courage has no induction, but I don't do this unless I absolutely have to and need the heal (or to regenerate power) as I would have to re-apply all ballads and the anthem. •Bolster Courage: This is a good strong single target heal. This is probably your most used and most standard heal. It is good for getting your ally or yourself back to full moral. •Raise the Spirit: Need a quick heal with a short induction? Use this. The heals is not as strong as Bolster Courage, but it has a quicker induction. •Inspire Fellows: This is your basic fellowship-wide heal. This will do a moderate heal to everyone in your group. Use this when your allies all could use a bit of a boost. •Chord of Salvation: I use this in my regular rotation as something to boost my target's morale while I then take the time to do an induction heal such as Bolster Courage. •Emergency Skills: In times of dire need, these skills can be very helpful. •Fellowship's Heart: This is a great skill to use when your entire fellowship is taking significant damage. This provides a decent initial heal when you use the skill and then you have a powerful heal over time. Everyone in the group is healed a bit every 3 seconds for 30 seconds. •Triumphant Spirit: If your group is going down and you don't have time to induct your Fellowship's Heart, use this. It is a massive fellowship-wide instant heal. I've had heals of up to 17k when this does a critical heal. It's beastly. •Chord of Salvation: I list this again as it is an instantaneous heal. When someone's morale is dropping quickly, throw this heal on them. This is also nice if you are fighting something that is causing you to kite - it is able to be used on the move (SUPER useful) •Call to Ioreth: This skill ensures that the next heal you uploads/Geographie/ minstrel-guide.pdf
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- Publié le Mar 13, 2022
- Catégorie Geography / Geogra...
- Langue French
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