Mike’s Ahriman’s Prophecy (version 2) Strategy Guide -By: Mike Leach (sephrioth
Mike’s Ahriman’s Prophecy (version 2) Strategy Guide -By: Mike Leach (sephrioth7777@yahoo.com) -My website: http://www.freewebs.com/kingsfield/index.htm -Last update: February 2, 2005 -Version: 1.08 ––===Table Of Contents===–– Part 1: The Basics Introduction Game Controls Exploration Attacking Monsters The Menu System Buying & Selling Leveling Your Character Part 2: The Walkthrough Chapter 1: Elden Chapter 2: Prophecy Chapter 3: Devenshire Chapter 4: Bat Cave Chapter 5: Rescue Chapter 6: Haunted Chapter 7: Candar Chapter 8: Prince Edward’s Ball Chapter 9: Witchwood Chapter 10: Ahriman’s Prophecy Chapter 11: Underworld Chapter 12: Animalville Chapter 13: Glenvale Chapter 14: Mysten Far Chapter 15: Bleached Tooth Desert Chapter 16: Return to Witchwood Swamp Chapter 17: Dwarf Mines Chapter 18: Tar Vendron Chapter 19: Passion Cave Chapter 20: Curse of the Black Witch Chapter 21: Tar Vendron Desert Chapter 22: Fire Cave Chapter 23: Detective Talia and the Case of Sir Tevad's Death Chapter 24: Venwood Chapter 25: Werewolves in London Chapter 26: Faiara Chapter 27: The Water Cave Chapter 28: Nest of the Harpy Queen Chapter 29: Dream World Chapter 30: Mirror, Mirror, on the Wall Chapter 31: Final Confrontation Part 3: Lists Shop Merchandise List Equipment List Magic Spell List Item List Value List List of Side Quests List of sealed vats and locked chests List of Important People Bestiary Part 4: Miscellaneous Explanation of the locations Differences between Version 1 and Version 2 Things I wish somebody would’ve told me but didn’t Weird things that I’ve found in the game Love and marriage Guilds Future additions Things that I’m missing Credits ––===Part 1: The Basics===–– Introduction Welcome to my Ahriman’s Prophecy Strategy Guide! Hope you enjoy playing this wonderful game as much as I have. The first thing you should do is download and print the Player’s Guide from the main Ahriman’s Prophecy site (that is, if you haven’t already). That provides a hard copy reference to most of the data that I have here, such as defensive values of shields. I got a lot of my data from this guide, and simply copied it here. I’m very “long-winded” by nature – I explain “how to” stuff with enough detail that anybody can understand. I’m also very descriptive, since I don’t include very many graphics here. I may use simple ASCII graphics to illustrate a point or two, like where the Glass Key goes to open up the Glass Coffin. I tend to write in a “narrative” style, so that the walkthrough part of this strategy guide is more like a story than anything else. I think that’s the best and easiest way to understand the small details of the game without giving out too many spoilers. There are various “cut scenes” in this game, like miniature movies. I basically just say “go through the cut scene” instead of giving out spoilers. I’d much rather that you experience the fun of going through such a scene than telling you what happens. The cut scenes make the game more enjoyable, but mostly they tell you what you will be doing next, or in the near future. Pay attention to what goes on! For those who are looking for the latest and greatest (version of my guide), I add a line where I keep up with the last date where I added or changed anything. So, the most recent date indicates the most up-to-date version of my guide. I don’t include a “version history” section, since who cares about that? Game Controls You move with arrow keys on the keyboard. The easiest way to do that is to turn off “Number Lock” and use the number pad. 8 moves up, 4 moves right, 2 moves down, 6 moves left. Simple. If you don’t want to use Number Lock, then you can use the arrow keys. They are packed together a bit too much for comfortable play (unless, like me, you grew up playing Heretic and Ultimate Doom), but it’s your choice. You can’t beat the game by simply moving. You need to perform some actions. Basically, any action you take is with the Spacebar or Enter. Both will confirm your choice, attack, open, examine, or whatever. To bring up the main menu, press Escape. Navigate with the number pad (or arrow keys), confirm your choice with Spacebar or Enter. Cancel with Escape. The menu system gets some getting used to, but it’s not too hard once you get the hang of it. It’s actually quite intuitive and rather unique. Bring up the save menu with “1” (use the numbers below the function keys not the key pad keys). You can save anytime that you’re not in a menu, including during a battle. Use this to your advantage. Saving is simple. Select which slot (slot one all the way to slot fifteen) and hit Enter or Spacebar. The 15 slots I think is direct influence from the PlayStation memory card, which also has 15 slots. Don’t just use one slot. Save with different slots, and take a radical route. If you screw up, restart from another save slot. If the game crashes (which is bound to happen sooner or later), you also have more save points so that you don’t have to redo as much. During a battle, you may want to use a skill, e.g. Sword Technique, or use an item. Hit Escape when near an enemy. This brings up the “Battle Menu”. The game “pauses” while here, so you will not get attacked, despite being a real-time game. Take your time, make your selection, and confirm. Not all items are available in the Battle Menu, namely restorative items. Annoying, but nobody said that this game was fair! You cannot restore your health during a battle, so make sure that you’re strong attempting to battle. You can also use restorative magic during battle. Or, if you prefer, walk a distance away, hit Escape, and cure your party before going for “round two”. You can’t run away during a boss fight, so be warned. Ahriman’s Prophecy supports joysticks, so your favorite controller may be used here. I like Gravis’s GamePad Pro, more because it was cheap, about ten bucks, and most resembled a PlaySation controller. You can do everything in the game with a controller, except save. There isn’t any customizing controls (setting which button does what), so you learn one way of controlling the game. This makes learning how to play Ahriman’s Prophecy a little easier. Exploration There’s no penalty for examining everything in the game, so do it. Most spots won’t do anything, but some do. Bookshelves, for example, nearly always contain information. Keep a lookout for chests, pots, vats, barrels, or anything that looks like it might hold treasure. If it says that it’s sealed or locked, then you need the assistance of a thief to open it. Number one rule in RPG’s: talk to everybody. By talking to everybody, looking at everything, you may learn some details in the game early. You will also learn about some of the history of the various towns and the people. Also, by talking to everybody, you’ll have a better understanding of what do to, and won’t have to wonder around aimlessly. Get a good “feel” of each town you come to. Find out where the shops are, as well as the inns. If that’s too hard, then draw a simple map of each town and label the houses, inns, shops, and whatever. It’s always nice to know where you are in a town, and where it is you are going! Later, in the future, I *may* use screen caps to piece together a map, then simplify it, as well as shrinking it. Attacking Monsters Monsters are not ever in towns, so you are safe. However, you have to brave the outside world, and, in doing so, are susceptible to attack. The current health and mana of ever member in your party is represented by a bar on the lower right corner of the screen. Keep in mind that the bar shows how much health and mana you have compared to the maximum. So, half a bar of health could mean that you could have 15 health left, or 200. A half bar simply means that you have 50% of your health left. The same concept applies to the mana bar. Attacking monsters is relatively easy: mash the spacebar while facing an adjacent enemy. However, there are lots of tips and tricks that will help you out. First, know that you can’t attack any monster that is not adjacent and facing your character. However, some spells and weapons, when targeted on a monster will damage nearby enemies as well. Monsters are free to move about during a fight, just as you are. Sometimes, they will move about, and try to flank you. Other times, they back off for a second, and then come back. Do you stand there and wait for them to come back or go after them? It’s up to you. You’ll fight enough monsters that you uploads/Litterature/ ahriman-x27-s-prophecy-strategy-guide.pdf
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- Publié le Apv 09, 2021
- Catégorie Literature / Litté...
- Langue French
- Taille du fichier 0.4678MB