Final Fantasy V Advance: FAQ/Walkthrough by majesticmystic Version 1.02, Last U
Final Fantasy V Advance: FAQ/Walkthrough by majesticmystic Version 1.02, Last Updated 2008-05-01 View/Download Original File Hosted by GameFAQs Return to Final Fantasy V Advance (GBA) FAQs & Guides Liked this FAQ? Click to recommend it to other GameFAQs users. Final Fantasy V Advance Walkthrough By MajesticMystic (aka RegalStar on the newer forums I go to) Version 1.02 May 1, 2008 (I'd like to do an ASCII art, but I suck in any form of visual art) ------------------------------------------------------------------------------- Table of Content ------------------------------------------------------------------------------- Section 1 - Introduction Section 2 - Version History Section 3 - Walkthrough 3.1 - Prologue 3.2 - The diminishing wind 3.3 - The journey to Walse 3.4 - Spreading Grand Wings 3.5 - The stagnating water 3.6 - The dying flames 3.7 - Marching onwards - the Library of the Ancients 3.8 - Sailing the seven seas 3.9 - Wings regained 3.10 - The last towns of this world 3.11 - The forgotten ruins 3.12 - The mysterious Ronka Ruins 3.13 - Bidding farewell to our world 3.14 - "This is... Galuf's World?" 3.15 - A rescue mission 3.16 - The Clash on the Big Bridge 3.17 - Finding our way home 3.18 - Yet another Wind Drake in distress 3.19 - Free rein within the unknown world 3.20 - One Barrier Tower, going down 3.21 - Twenty Thousand Grids under the sea 3.22 - I fail to say something witty about Forest of Moore 3.23 - Final Fantasy Gil Quest 3.24 - Time to remove Ex from ExDeath 3.25 - New world, new mission 3.26 - Tomb raiding time 3.27 - Interlude 1 - an item here, a sidequest there, and monsters everywhere 3.28 - The tablet of wind 3.29 - The tower of SCC bane, and the strongest black and white magic 3.30 - Interlude 2 - more sidequests! 3.31 - The tablet of fire, underwater 3.32 - The last tablet (about time) 3.33 - Bonus content #1 3.34 - The prelude to void 3.35 - The epic conflict Section 4 - Lists 4.1 - Jobs and abilities 4.2 - List of abilities 4.3 - Item Lists Section 5 - FAQs Section 6 - Legal Stuffs Section 7 - Contact information Section 8 - Credits ------------------------------------------------------------------------------- Section 1 - Introduction ------------------------------------------------------------------------------- Hi. I'm known as MajesticMystic around these parts. Below this section lies a vast amount of carefully chosen arrangement of alpha- numerical characters designed to aid you in the game known as Final Fantasy V Advance. Like all (or most anyways) FFs, FFV was quite a masterpiece in the genre of RPG, and while it was rejected by Woolsey as something that's not accessible enough to the average gamer, it provided a unique experience for those of us who enjoy strategical elements. And where the SNES version of FFV was excellent, the GBA port of FFV was nothing less than incredible, in my opinion. Of course, your opinion may differ, but we're not here to argue about that, are we now? There are so far three FAQs on the GameFAQs website for this game. Each of the three FAQs has something unique to offer to potential audiences - Ebmid has the most complete lists of things that you need to know, and things you don't need to know but are interesting anyways; Courante has well written directions, lists that are actually in GBA translations, and strategies for those who enjoy simple overlevelling; when those who do not overlevel is in need of some simple strategies against bosses, Kia Lobeli provides. I seek to fill in from a different angle - much like Djibriel's FFVI guide, this document attempts to provide complex and long informations for those who do not fear foretresses of texts and seek to own enemies so badly that even pixels are compelled to cry at the player's boots. I'm no Djibriel, and I realize that both the information and the humour in this document are severely lacking comparitively. But it'll have to do :) While I have written guides beforehand, the second longest guide I've written is about 6% as long as this one, so I'm sure there are many things that can be improved upon here. Please do not hesitate to comment, criticize, or even flame me, as long as you make them constructive. I don't mind if someone spends ten minutes telling me how much as I suck, but it wastes ten minute of the sender's life, and a minute of mine too. ------------------------------------------------------------------------------- Section 2 - Version History ------------------------------------------------------------------------------- Version 1.02 - May 1, 2008 Now that the new algorithms guide are out (for a while, actually, but I was busy with MapleStory and never got around to update this), I need to add new data to reflect the new knowledge. Will probably get back to clearing the temple soon. Not that anyone cares... Version 1.01 - January 28, 2008 Fixed some rudimentary mistakes, such as consistently misspelling Lenna, missing an ENTIRE SECTION. Also some trivial updates on item functions and Cannoneer's !Combine. Changed the guide to "full walkthrough" because I realized that Sealed Temple technically isn't a mandatory part of the walk- through. Version 1.0 - January 18, 2008 This guide is (mostly) completed. I still need to write in the bonus dungeon, but aside from that, I think I've gotten everything. And to think, I spent all but 1 month of time between then and now in hiatus... No version number - somewhere early 2007 I got into the idea of writing this guide after playing through the advance port for the first time. ------------------------------------------------------------------------------- Section 3 - The Walkthrough ------------------------------------------------------------------------------- The main course of the meal, and the most important part of this document. ------------------------------------------------------------------------------- 3.1 - Prologue ------------------------------------------------------------------------------- Intro Er... yeah. Watch the Intro. If you're like me and gets bored by the sheer longness of it, I suggest you keep a save file right away on a seperate file than what you're going to be using, so that when you start a new game you can skip right past it. Anyways, when all of that is done, head east. You won't get attacked while riding on Boko, so no worries about random encounters yet. Head inside the Meteorite. Tycoon Meteorite Follow the path. You will see Lenna being dragged by two creatures, who notice you, attack, and turn out to be a pair of Goblins. Just fight until they're dead - they have a measly 1 HP. Anyways, watch the ensuing scene, talk to the old man (Galuf), and watch him and Lenna leave. Before you leave, though, go southeast. There's a hidden path in the forest that leads to a chest with Phoenix Down. When you get that, leave. Overworld Back on the world map, you'll notice that you can't really go anywhere short of going west, then north, so do that (unless you feel like sitting there and doing nothing). You will eventually get in a valley of some sort. Some sort of valley that I cannot think of a better name for Well... cutscene time. Head north, take out any Goblins that lurches at you (they're still the weak 1 HP type), collect Lenna and Galuf (literally!), and get out of there by continuing to head north. More cutscene... Joy. When all is done, Galuf and Lenna joins. Wee. ------------------------------------------------------------------------------- 3.2 - The diminishing Wind ------------------------------------------------------------------------------- Back in the overworld Head North, into the cave, ditch Boko, and head inside, where you will have your first random encounters in the game! A mysterious cave My team's level: Bartz level 2, everyone else level 1 So, let's talk about the monsters you will meet here. The three foes that lurks within this cave are Steel Bat, Stroper, and Devil Crab. Steel Bats are not very interesting. They will either attack physically (occa- sionally using their !claw on you for 50% more damage), or use Vampire, which will drain back all the HP they've lost. However, they only have 20 HP, meaning that you probably can terminate it in one shot anyways. At least, Bartz (or whoever's wielding the Broadsword) could. The other two need to team up on one or a kill before a couple of level-ups. The only thing of note about these guys is that they have a stunning 10000 MP. Not that it matters much but... still. Stropers are even more boring. They're SLIGHTLY stronger than Steel bat, but all they do is Fight, which will still have an incredibly small effect on your characters right now. Same 20 HP, same defence. Just take them out. Like, kill them, not take them on a date or something. Devil Crabs are the only monsters here that can actually give you any more trouble than an ant on the floor. They're pretty weak offensively, and they only fight physically (occasionally using !Pincer for 50% more damage), but they have defence. Anybody without a weapon (Galuf by default, but I guess you could've stripped a weapon from someone else and gave it uploads/Litterature/ final-fantasy-advance-5.pdf
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- Publié le Jan 30, 2021
- Catégorie Literature / Litté...
- Langue French
- Taille du fichier 0.6888MB