Examen d’entrée au Collège universitaire - Epreuve d’anglais Coller votre code

Examen d’entrée au Collège universitaire - Epreuve d’anglais Coller votre code barre ci-dessous ADMISSION AU COLLEGE UNIVERSITAIRE Mercredi 27 juin 2012 ANGLAIS durée de l’épreuve : 3h IMPORTANT Le sujet est paginé de 1 à 4. Veuillez vérifier que vous avez bien toutes les pages. En cas d'anomalie, avertissez le surveillant. Afin de faciliter votre travail sur le texte, vous pouvez ôter soigneusement les pages de l’article. Il n’est pas nécessaire de rendre l’article avec votre copie. Les réponses aux questions ne devront pas excéder l'espace qui leur est réservé. PARTIE RESERVEE A LA CORRECTION Détail des notes Commentaires I. Compréhension du texte /10 II. Essai /10 TOTAL : /20 Note après harmonisation : /20 Examen d’entrée au Collège universitaire - Epreuve d’anglais ADMISSION AU COLLEGE UNIVERSITAIRE Mercredi 27 juin 2012 ANGLAIS durée de l’épreuve : 3h No killer app In the late morning of April 20th 1999 a pair of teenagers, Dylan Klebold and Eric Harris, walked into the cafeteria at Columbine High School in Colorado and began gunning down their classmates. The two senior-year students killed 13 people in a 45-minute rampage before turning their weapons on themselves. The massacre remains the deadliest high-school shooting in American history. In the days after the killings it emerged that, besides enjoying violent movies, the two liked playing “Doom”, a gory video game from the mid-1990s in which the heavily armed players use shotguns and rocket launchers to dispose of legions of zombies and demons. Parents, politicians and psychiatrists fretted that exposure to virtual violence had prepared the ground for the real- world killings. Two years later the parents of some of the victims sued dozens of gaming companies, including id Software, the developers of “Doom”, alleging that their products had contributed to the murders. The massacre fed long-standing worries about video games, particularly in America, the industry’s biggest national market. Governments from California to Switzerland have tried to ban the sale of violent games to children, and most countries have an age-rating system similar to that for films. However, since gaming has become more mainstream, the proportion of violent games has fallen. According to vgchartz, a website that tracks games sales, the ten bestselling console games of 2010 included just three violent shooters. The rest were inoffensive sports and fitness titles, a Super Mario platform-jumping game and a Pokémon product, a cartoony franchise of games based on a Japanese TV series for children. Many games that do feature violence serve up a slapstick version. The sort of gruesomely realistic killings found in serious war films are rare. Still, many games require the player to dispose of great numbers of Nazis, gangsters, aliens and other bad guys. A few games serve up stylised violence for its own sake. And the critics say there is a crucial difference between films, plays or books, where the players are just passive onlookers, and video games, where they are active participants in the simulated slayings. That, the argument goes, makes it more likely that they will resort to violence in the real world, too. But the evidence is hard to pin down. Violent crime in America, Britain and Japan, the three biggest video-game markets, has dropped over the past decade at the same time as sales of video games have soared. That does not, by itself, exonerate the industry—after all, without games violent crime might have fallen still further. And several studies purport to show that playing violent video games raises aggression levels. But Chris Ferguson, a psychologist at Texas A&M International University, points out that much of this work is of poor quality. In a meta-analysis published in 2007, he found no evidence that games made their players violent. Indeed, after decades of research, he has concluded that violence in any media has little or no effect on their Examen d’entrée au Collège universitaire - Epreuve d’anglais consumers. A review commissioned by the Australian attorney-general, published last year, backed this up. But might players not get addicted to gaming? In 1983 David Sudnow, a sociologist, wrote a bestselling book, “Pilgrim in the Microworld”, in which he described his obsession with a game called “Breakout”. It consists of the player bouncing a ball off a paddle to destroy a collection of bricks on the screen. “Thirty seconds of play…and I’m on a whole new plane of being, all synapses wailing,” he wrote. That sensation of losing track of time will be familiar to most gamers. Again, critics point to the interactive nature of video games, which allows their designers to tweak risks and rewards to make them irresistible. Some countries, including China and South Korea, are attempting to limit the number of hours that youngsters can play online games. Even games developers themselves have expressed concern about online games that rely on keeping players hooked. But there is no suggestion that games are addictive in the sense that they create physical dependence in their players. That makes them akin to other compelling but legal pastimes, such as gambling, following a football club or collecting stamps. There is a long tradition of dire warnings about new forms of media, from translations of the Bible into vernacular languages to cinema and rock music. But as time passes such novelties become uncontroversial, and eventually some of them are elevated into art forms. That mellowing process may already be under way as the average game-player gets older. Mr Ferguson notes wryly that the latest targets of attack are social media such as Facebook and Twitter, which are said to expose children to paedophiles, invade their users’ privacy and facilitate riots. Perhaps video games are not so bad. The Economist online - January 10, 2012 1 Examen d’entrée au Collège universitaire - Epreuve d’anglais I. TEXTUAL COMPREHENSION A/ After reading the text carefully, reply in English and in your own words to the following questions. 1. What were the consequences of the Columbia High School massacre for video gaming companies and their international market? ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ 2. Is the critics’argument that there is an obvious link between violent video games and violent crime justified? Give reasons. ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ 3. What is the columnist’s argument in the conclusion of the text? ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ B/ Give an appropriate English synonym for the following words (synonyms to be used in the context of the text) : 1. to dispose of : ____________________________________________________________________________ 2. mainstream : ____________________________________________________________________________ 3. slayings : ____________________________________________________________________________ 4. to pin down : ____________________________________________________________________________ Total I.A _____/6 pts _____/2 pts 2 Examen d’entrée au Collège universitaire - Epreuve d’anglais C/ WRITING EXERCISE: After a brief description, comment on the following graph in English : Sep 15th 2011, 15:48 by The Economist online ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ _____/2 pts Total I. A+B+C =______/10 pts 3 Examen d’entrée au Collège universitaire - Epreuve d’anglais II ESSAY. Write a short, well-argued essay in English (two pages) on one of the two subjects below. Circle the number which corresponds to the essay chosen. 1. Do you believe that youngsters can become addicted to video gaming and that the time spent playing these games should be limited? 2. “The last targets of attacks are social media such as Facebook and Twitter, which are said to expose children to paedophiles, invade their users’ privacy and facilitate riots.” Discuss. ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ 4 Examen d’entrée au Collège universitaire - Epreuve d’anglais ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ ____________________________________________________________________________ Essai =______/10 pts uploads/Litterature/ sujet-anglais-sciences-po-paris-2012.pdf

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