Thanks to djp2313 for this information. Note that HP boost, unlike before the b
Thanks to djp2313 for this information. Note that HP boost, unlike before the big bang, doesn't matter when you max it. Once you max it, it increase all of your max HP that you have at that point, and continues to increase that every time you level. So basically by maxing it last in 1st job, you're just going from 10-27 with slightly lower HP, which isn't a big sacrifice at all for more efficient training. Also, some people like to max power strike first, but slash blast is much better for mobbing which you will be doing more of early on. Slash Blast First Build (recommended) Level 10: +1 Power Strike Level 11-16: +3 Slash Blast Level 17:+2 Slash Blast, +1 Power Strike Level 18-23: +3 Power Strike Level 24-26: +3 HP Boost Level 27: +1 HP Boost, +2 Iron Body And the rest goes into iron body so you should end up with: Max Power Strike Max Slash Blast Max HP Boost 11 Iron Body 2nd Job Build Max Enhanced Basics build (recommended) Level 30: +1 Ground Smash Level 31: +3 Mastery Level 32: +2 Mastery, +1 Booster Level 33: +3 Booster Level 34: +2 Booster, +1 Mastery Level 35-38: +3 Mastery Level 39: +1 Mastery, +2 Enhanced Basics Level 40-41: +3 Enhanced Basics Level 42: +2 Enhanced Basics, +1 Iron Will Level 43: +2 Iron Will, +1 Hyper Body Level 44-49: +3 Hyper Body Level 50: +1 Hyper Body, +2 Final Attack Level 51-56: +3 Final Attack Level 57-60: +3 Booster Level 61: +2 Booster, +1 Mastery Level 62-66: +3 Iron Will Level 67: +2 Iron Will, +1 Ground Smash and dump the rest into ground smash So you should end up with: Max Mastery Max Booster Max Hyper Body Max Iron Will Max Final Attack Max Enhanced Basics 11 Ground Smash There is also an alternative build that maxes ground smash and leaves enhanced basics at 1. Again, huge thanks to djp2313 for this build! The build is: Level 30: +1 Ground Smash Level 31: +3 Mastery Level 32: +2 Mastery, +1 Booster Level 33: +3 Booster Level 34: +2 Booster, +1 Mastery Level 35-38: +3 Mastery Level 39: +2 Mastery, +1 Ground Smash Level 40-45: +3 Ground Smash Level 46: +3 Iron Will Level 47-52: +3 Hyper Body Level 53: +2 Hyper Body, +1 Final Attack Level 54-59: +3 Final Attack Level 60: +1 Final Attack, +2 Booster Level 61-64: +3 Booster Level 65-69: +3 Iron Will Level 70: +2 Iron Will, +1 Enhanced Basics Final Attack This section probably doesn't even need to be here, but I'll post it to help those who still have the pre-big bang mindset. MAX FA NOW, IT'S AWESOME. It doesn't slow you down anymore, it only helps. 3rd Job Build Level 70: +1 Fury Level 71: +2 Fury, +1 Dragon Wisdom Level 72-76: +3 Fury Level 77: +2 Fury, +1 Dragon Wisdom Level 78-79: +3 Dragon Wisdom Level 80: +2 Dragon Wisdom, +1 Dragon Blood Level 81-86: +3 Dragon Blood Level 87: +2 Sacrifice, +1 Dragon Blood Level 88: +1 Sacrifice, +2 Dragon Roar Level 89-97: +3 Dragon Roar Level 98: +2 Buster, +1 Dragon Roar Level 99-104: +3 Buster Level 105-109: +3 Sacrifice Level 110: +2 Sacrifice, +1 Elemental Resistance Level 111-113: +3 Elemental Resistance Level 114: +2 Magic Crash, +1 Elemental Resistance Level 115-120: +3 Magic Crash So you should end up with: 11 elemental resistance max everything else (so max fury, buster, blood, wisdom, sacrifice, magic crash, and roar) Note that magic crash and elemental resist can be messed around with. While I recommend you max magic crash, you can max ele resist if you want to. You can also change the order if you want to. It's your skill build, it's hard to go wrong, and do your own thing. This is just what I think would be the best option. The other build you can go with is maxing roar before blood. I recommend blood personally, but if you would like, feel free to get roar first. Elemental Resistance vs. Magic Crash Simple answer: max magic crash because chickenpoodl said to. Basically, in 3rd job you have two options: max magic crash and leave ele resist at lvl 11, or max ele resist and leave magic crash at lvl 11. Both options work, but max magic crash is going to be much more helpful than maxing ele resist. The difference between level 11 ele resist and max ele resist is 18% reduction on elemental attacks. Not a very big deal. But with magic crash, you go from a 64% success rate to a 100% success rate. Now this is huge when you consider the one minute cooldown. Especially since our DEF and M.DEF is so high and berserk now requires you to be ABOVE a certain HP, there's really no need to lessen the damage you take. Magic crash is just all around more useful. 4th Job Skill Build Thanks so much to khianiwest for this section. I've taken this from his PM and he definitely knows what he is doing. Feel free to PM him if you need help. Note that Beholder's revenge is also called hex of the beholder (yeah, for some reason nexon thought it would be smart to title two skills the exact same). The one I call beholder's revenge is the one with a max of 10 that counterattacks enemies, the one that I call hex is the one with a max of 20 that buffs you. Level 120: +1 Berserk, +1 Rush, +1 Beholder Level 121: +1 Monster Magnet, +2 Beholder Level 122-123: +3 Beholder Level 124:+1 Beholder, +2 Berserk Level 125-133: +3 Berserk Level 134: +1 Beholder's Revenge, +2 Power stance Level 135-143: +3 Power Stance Level 144:+1 Power Stance, +2 Maple Warrior/Hex of the Beholder A (MW First): Level 145-153: +3 Maple Warrior Level 154: +1 Maple Warrior, +2 Hex of the Beholder Level 155-160: +3 Hex of the Beholder B (Hex first) Level 145-150: +3 Hex of the Beholder Level 151-160: +3 Maple Warrior Level 161-163: +3 Beholder's Revenge Level 164-173: +3 Achilles Level 174-182: +3 Monster Magnet Level 183: +2 Monster Magnet, +1 Aura of the Beholder Level 184-189: +3 Aura of the Beholder Level 190-200 (1 skill point): +1 Aura of the Beholder This way you end up with: Max Beholder (10) Max Berserk (30) Max Achilles (30) Max Monster Magnet (30) Max Power Stance (30) Max Maple Warrior (30) Max Hex of the Beholder/Beholder's Revenge (10) Max Hex of the Beholder (20) Max Aura of the Beholder (20) 1 Rush Training DK's are naturally mobbers, so your training spots will generally be limited to high spawn areas. Note that, thanks to the big bang, you can train just about anywhere. HP:EXP ratio isn't as important now since monsters can be killed so fast and just about all of them have sucky ratios anyway. Just find somewhere that isn't crowded, that you like, and that has a high spawn and an easily maneuverable map. These are just suggestions. A couple things to note: first of all, I linked most if not all training spots to a hidden street map of that area so you can tell exactly which map is best. Also, I try giving a broad level range to include all options, but note that for many of these spots, even if I say for example 50-60, you may not be able to 100% there until around 53 or 54, and even if I say 60-70, that spot may stop being good EXP at 68, so you may want to do a little of your own research, and most of all, use common sense. And lastly, just as a disclaimer, some of the hidden street pages may be broken links or outdated. Basilmarket has info on all monsters post-big bang if you need information on the monsters. 1st Job 10-15 Job Quests (You shouldn't need a guide for this, just do what the NPCs say) 10-20 Blue Ribbon Pigs 20-25 Ligators 20-25 Stone Golems 25-30 Mixed Stone Golems 25-30 Muddy Swamp Monsters/Dyle 25-35 Zombie Lupins 2nd Job 25-35 Zombie Lupins 30-40 Mushroom Castle (just work your way through; move on when you can hit the next monsters) 30-50 CPQ 35-55 Kerning Square (same thing as mushroom castle; work your way through) 45-60 Truckers 50-60 Drakes 55-65 Toy Trojans 55-70 PPQ 60-70 Robos 60-70 Ghost Ship PQ 65-75 Zeta Greys 3rd Job 65-75 Zeta Greys 75-90 Sand Rats 75-90 cube slime/triple rumo 80-90 Wolf Spiders 80-90 roids 80-100 vikerolas 90-100 MP3 115-130 Kents (which map doesn't matter, I just linked to the blue one randomly) 103-120 Pirates 112-130 Dual Ghost Pirates 4th Job 112-130 Dual Ghost Pirates 115-130 Kents 130-150 Wyverns (I linked to the red ones, but you can just keep moving up when you can handle the next hardest color. Reds are weaker than blues, and blues are weaker than darks) 142-200 Time Temple (just work your way through fighting uploads/Religion/ dk-guide.pdf
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- Publié le Mar 11, 2022
- Catégorie Religion
- Langue French
- Taille du fichier 0.0675MB