Lol guide T H E C O M P L E T E G U I D E T O C R E AT I N G VISUAL EFFECTS WITHIN LEAGUE OF LEGENDS PREPARED BY THE LEAGUE OF LEGENDS VFX DISCIPLINE CONTENTS I OVERVIEW Our philosophy and goals towards creating compelling visual fx II GAMEPLAY Areas of f
T H E C O M P L E T E G U I D E T O C R E AT I N G VISUAL EFFECTS WITHIN LEAGUE OF LEGENDS PREPARED BY THE LEAGUE OF LEGENDS VFX DISCIPLINE CONTENTS I OVERVIEW Our philosophy and goals towards creating compelling visual fx II GAMEPLAY Areas of focus representing the gameplay space and level of importance III VALUE Determining and using value ranges IV COLOR Color relation hue usage saturation levels and color palette examples V SHAPES Shape language shape silhouettes and illusion of movement VI TIMING Communicating gameplay animating accurate movement and reducing visual noise SECTION I OVERVIEW SECTION I OVERVIEW OUR PHILOSOPHY Whether it ? s magic ?re smoke explosions or the occasional sparkle the visual e ?ects discipline at League is tasked with bringing all these elements to life They understand game design and translates artwork to visualize the magical world of Runeterra Over the years we have developed a uni ?ed visual style that ? s set to hit a core group of goals VFX GOALS ?? P ROV I D E V I S UA L CL ARITY FOR G AM EPL AY ?? MINIMIZE VISUAL CLUTTER ?? D E L I V E R V I S UA L EFFECTS THAT PROM OTE A CHAMP I ON ? S THEMES ?? CR E AT E E F F EC T S THAT SU RPRISE AND D EL IG HT PL AYERS SECTION II G A M E P L AY S E C T I O N I I G A M E P L AY DEFINING GAMEPLAY BY CREATING AREAS OF FOCUS VFX is closely connected to gameplay and visual design Our VFX artists must have a deep understanding of League of Legends to clearly translate gameplay into a visual experience that is compelling and readable In order to do that we ? ve de ?ned a series of primary and secondary elements for each experience we create This serves as our guiding light to ensure every visual e ?ect promotes gameplay clarity by emphasizing the focal point of the e ?ect as well as reducing overall visual noise that may confuse players while it occurs PRIMARY ELEMENT RULES ?? IT IS AN EFFECT ? S FOCAL POINT ?? IT SERVES AS THE SPELL ? S MAIN PURPOSE ?? T H E E F F EC T CO MMU NICATES G AM EPL AY CL EAR AN D ACCURATELY SECONDARY ELEMENT RULES ?? T H E E L E ME N T E N HANCES A CHAM PION OR SPEL L ? S THEMATI C ?? I T S U PPO RT S T H E PRIM ARY EL EM ENT BY PU SHING VALUE AN D SATURATI ON ?? T H E E L E ME N T U T I L IZES M U LTIPL E HU ES AND A WIDER SATURATI ON RAN GE TO ENHANCE AN EFFECT ? S OVERALL VISUAL
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- Publié le Mar 01, 2021
- Catégorie Creative Arts / Ar...
- Langue French
- Taille du fichier 43.2kB