4/11/2017 Criminal Girls: Invite Only FAQ/Walkthrough for PlayStation Vita by J

4/11/2017 Criminal Girls: Invite Only FAQ/Walkthrough for PlayStation Vita by JustTheFAQs89 - GameFAQs https://www .gamefaqs.com/vita/723482-criminal-girls-invite-only/faqs/71390?page=1 1/9 Log In Sign Up ANSWERS BOARDS  Recommend this FAQ?  First Page Page 2 of 3 Last Page  PlayStation Vita » Role-Playing » General Criminal Girls: Invite Only FAQs Answers Board More FAQ/Walkthrough by JustTheFAQs89 Version: 1.01 | Updated: 03/27/15 | Search Guide | Bookmark Guide Walkthrough (Continued) 3F Follow the path through an open gate, which will lock behind you. Continue and hit the switch, then return to the gate and examine it for a scene. Wait on the field for about a minute, then the gate will open. Continue up through the other gate, then turn right to find a scene and the 3F save point. Heal and save. Then, head to the right and take the first turn up to find a hidden chest with Kisaragi's Flame Fist bond attack with Sako. That's useful for now. At this point, I was burning through potions to beat enemies, so I decided to learn Yuko's Group Heal field skill, her Heal skill, and her Attack Down Skill. That takes about 900 CM, so warp to 1F (the battles are easier there) and use Shout to fight battles outside the save point, while healing and saving periodically, until you have enough CM. After I made Yuko and Sako learn all their Maintenance skills, Yuko was able to use the Sako Punch! bond attack, which defeats enemy groups quickly. Switch Alice out for Yuko so that Sako and Yuko are in your active party, and you'll be able to use it occasionally for an easy win. After learning five skills, Yuko will make a request. Warp to Prison Block 3F and examine the spot at the heart icon to complete it. After learning Attack Down, return to the Morass 3F save point, heal and save, and continue to the right. The path forks into three directions with a switch at each end. Inspecting each switch on the right will start another battle with a Dread Eye, so be prepared. We're stronger now, but it's still bad to fight one at low HP and MP. Yuko will prompt to use Attack Down at the beginning of each fight, which is very helpful. Heal and save after each battle. After examining all three switches to the right of the save point and fighting the three Dread Eyes, examine the locked door again to open it. Continue through it and T omoe will join the party. There's also a 200 CM chest to the left of the stairs. Don't head up yet. Return to the 3F save point to heal, save, and learn some skills. I taught T omoe Attack Lv 1 and Kiku-ichimonji right away and swapped Kisaragi with her. T omoe tends to have Kiku-ichimonji as an option (says "Side Slash") on the first turn of a battle. This is helpful for defeating enemy groups repeatedly near a save point. In fact, let's do this right now until we have another 200 CM to motivate Ran so she learns her Revenge skill. Revenge functions like a group attack, and also makes all the enemies attack Ran. With her high physical defense, that's similar to getting a free turn of damage. When you've learned those skills, heal and save then continue up the stairs. 4F There's a strong random enemy here, the Eleserpent, which can use a charge attack. If Ran isn't in your party after the Eleserpent charges, switch her in so she can use Guard, otherwise try to escape or heal everyone to above 30HP so your party doesn't get wiped out in one hit. Follow the path until you reach the save point. Heal, save, and approach the locked gate near the new save point, then examine the far right then far left switches as instructed. This will open the gate near the 4F entrance. Backtrack there to hit the switch, and find the hidden chest in the upper right corner with Sako's Sako Cheer bond attack. Next, return to the save point and hit the nearby right switch (the left switch does nothing). Heal and save before entering the door, because that starts a battle with two Dread Eyes. My party was at level 9 here. I used Ran, Sako, Yuko, and T omoe. Use Sako Cheer once at the start of the battle then attack the Dread Eyes with bond attacks, skills, or 2x attacks. This battle was much easier than the first Dread Eye battle because of the extra healing skills. It also helps that the Dread Eyes deal most of their damage through poison, and two Dread Eyes can't poison you twice as much as one. Shin joins the party after the battle. There's a boss ahead, so heal and save first. There's a 300 CM chest before the boss corridor, so pick it up before training here. At this point, it's also good to train by the 4F save point until all the girls are at least level 10 for the battle (higher is easier), and you've motivated them to learn all their Maintenance skills and at least the first Edgeplay skill (Yuko and Ran should knew their second skills too). That also means you'll be able to do all their first requests (before doing Shin's first request, heal/save and make sure you have T omoe's Kiku-ichimonji). My starting party was Ran, Sako, Yuko, and T omoe. If you don't have any Potions, Group Heals, or Revival Brews then buy up because the boss does a lot of damage. Heal and save before challenging the Morass Block's main boss. Boss: Greed E The boss attacks twice per turn for about 30 each hit, so it has a fair chance of KOing Yuko. However, she is useful for the first two turns: Use Attack Down on the boss the first turn, then use Sako Cheer the second turn. The boss is also vulnerable to paralysis from T omoe's Backhand and Kisaragi's Paralyze Slash, which can prevent its attacks (except the charge attack; paralysis will never prevent the second half of a charge attack). Attack with skills (Ran's Revenge is the best if there are multiple options) and attack x2, and use Ran's DEF Up when she prompts to use it. When the boss charges, it will do a powerful 8-hit combo attack next turn. Ran will always prompt to Guard when the boss charges; use it. When the boss's attack down status goes away or your DEF Up status goes away, try to recast them. Use Group Heals and Antidotes as needed throughout the battle. At level 10, my girls were doing somewhat low damage and ran out of MP. There is a trick to get more damage in, by switching Sako and T omoe out for Alice and Kisaragi to use their skills. Kisaragi can also steal an MP Charge S from the boss, which is helpful for healing Sako's MP. At higher levels, you won't need to stretch resources as much and can win more easily. Yes No  Menu 4/11/2017 Criminal Girls: Invite Only FAQ/Walkthrough for PlayStation Vita by JustTheFAQs89 - GameFAQs https://www .gamefaqs.com/vita/723482-criminal-girls-invite-only/faqs/71390?page=1 2/9 Return to the 4F save point to heal and save after winning, then continue past 4F to the next block. Inferno Block This block gets much harder, especially at the end boss. If you have trouble at any point, train to raise the girls' levels and learn more skills. Alice's ice spells are especially useful here, and T omoe's and Alice's bond attack will be very useful when you get it. 1F You'll find an invincible boss a short walk in. That battle ends after three turns. The first deva you're supposed to defeat runs away, so it's safe to continue to the next save point. After a few battles, I had enough CM to teach Alice her ice spells, so I did that and fought a bunch of easy battles near the save point, using Sako's Shout ability to start battles faster. Learning enough skills will start a second request for each girl, and completing these second requests will lower the motivation cost, so I recommend completing them as soon as they become available. The Slippery Slope tier of abilities includes an automatic ability for each girl, which will sometimes trigger at the end of a turn. Alice's Extra and Yuko's Auto Heal abilities are useful, so I fought battles until I taught them those skills. Kisaragi can steal Revival Brew M from the Fire Hog enemy, so I picked up several of those too. My party was at level 13-14 when I finished, and I had ten of Yuko's and Alice's abilities (up to and including the auto abilities). When you're ready, heal and save then head to the right and examine each of the marked areas in turn. The third area has a battle against a Mr. Damon. It has high health, but goes down after several uploads/Voyage/ criminal-girls-invite-only-faq-walkthrough-for-playstation-vita-by-justthefaqs89-part2-gamefaqs.pdf

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  • Publié le Mar 04, 2022
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