The Dying Kingdoms Player’s Guide April 2016 edition 1 Credits Writing: Morgan
The Dying Kingdoms Player’s Guide April 2016 edition 1 Credits Writing: Morgan Buck, Adrianne Grady, Jesse Heinig, David Krieger, Rob Telmar Development: Jesse Heinig Editing: Rachel Judd Additional Concepts and Material: Randy Beat, Adrianne Grady, Steve Gunson, Charlie Hensley, Mackenzie Jamieson, Rachel Judd, Charles Kelley, Blake Mayer, Sheldon Morley, Robert Poteete, John Wick Playtesters: Trevor Casperson, Steve Gunson, Saul Keleman, Hyrum Savage, Annie Rush, Rob Telmar, John Wick Contents Credits ............................................................................................................................................. 1 Contents .......................................................................................................................................... 1 Chapter One: Introduction to the Dying Kingdoms........................................................................ 2 Chapter Two: Characters ................................................................................................................ 4 Chapter Three: Races .................................................................................................................... 10 Chapter Four: Traits ...................................................................................................................... 17 Chapter Five: Skills....................................................................................................................... 26 Chapter Six: Magic ....................................................................................................................... 46 Chapter Seven: Production............................................................................................................ 67 Chapter Eight: Influence, Land, and Warfare ............................................................................... 81 Chapter Nine: The World of the Dying Kingdoms....................................................................... 90 Chapter Ten: Adventuring and Battle ......................................................................................... 105 Dying Kingdoms Character Record ............................................................................................ 128 2 Chapter One: Introduction to the Dying Kingdoms Dying Kingdoms is a live-action fantasy game—a game in which you take on the role of your character for a day or weekend of play, and experience all the intrigues of a fantastical world. In the guise of your character, you’ll encounter everything from swordfights to spell battles as you live through the adventures. The Dying Kingdoms are places of wonder in a world in decline. Humanity spread civilization across the continent, but this civilization has become debauched and corrupt. The borders of culture contract with each passing year, leaving barbarity and monsters in their wake. Eventually, the holdings of man will perish once more, until a new civilization rises in some later age. In the present of the Dying Kingdoms, though, it is an exciting time to live. Many great discoveries have come and gone, and the high culture of the many ancient civilizations still flourishes in some of the heartland cities. Meanwhile, on the borders, adventurers and explorers have much to do, both in defending the provinces that are left to their own devices, and in daring the ruins and monsters that lurk just beyond the reach of the sovereign domains. What to Do in Dying Kingdoms Players in the Dying Kingdoms game take on the roles of various characters in the setting. Much like a participant in a theatrical production or a protagonist in a novel, each character is a distinct fictional entity. The player decides what motivates his character, and how that character reacts to the world around him. The Marshals and staff for the game, conversely, provide the backdrop, the setting, and the monsters and people that populate the world. How to Participate in the Adventure Since the Dying Kingdoms game emulates the genre of low fantasy, characters in the game are often scoundrels and cunning heroes. Some may be magicians or adepts; others may be mightily-thewed barbarians or clever rogues. All of them live in a rough- and-tumble world of con men, villainous cultists, wicked sorcerers, and hideous monsters, but there are also riches, fame, and heroic adventures to be had. To best participate in a Dying Kingdoms game, a character should emulate the feel of the heroes from a gritty frontier fantasy world: sword at the hip, spells and enchantments ready, a clever plan already formulated. Like the charming rogues of these stories, though, players’ characters also have strong bonds of camaraderie with other heroes. Together they face a world of peril. Important Terms and Information Learning about the Dying Kingdoms means absorbing a lot of information at once. Each chapter covers a different topic, and depending upon how you choose to pursue your character design or your approach to the game, you might want to start in a specific area. Here’s what you’ll find: Chapter One: Introduction to the Dying Kingdoms provides this basic overview, so you know where in the book to look for information. Chapter Two: Characters covers the basics of making a character. This chapter explains some of the roles and questions that you should consider when you think about your character. Chapter Three: Races explains the various human cultures and the nonhuman character types that you can play. This covers their 3 powers, their featured abilities, and some brief overviews of their culture. Chapter Four: Traits explains core traits or characteristics, which are features that rely on your character’s basic, innate strength rather than learned skills or magical powers. Every character has at least one trait, so you’ll want to read this to pick yours. Chapter Five: Skills explains skills in detail. Skills are learned capabilities that your character uses to make items, fight, sneak, or learn useful information. Chapter Six: Magic delves into the magical arts. If you want to play a character who casts spells or who has special innate abilities, read this section. Chapter Seven: Production explains the use of production skills to create items, whether these are weapons, armor, or alchemical formulae. Chapter Eight: Influence, Land, and Warfare covers the details of affecting the scope of the world through the game, by using influence to change the course of countries or by using warfare for defense or conquest. This chapter also explains a bit about land ownership for characters. Chapter Nine: The World of the Dying Kingdoms takes a turn to explain a bit about the history and culture of each of the kingdoms, as well as some important terms, language, and a bit about money and the relative value of labor in the setting. Start here if you want detailed information about the cultures and background before you make your character. This chapter also gives a brief description of some of the monsters and hazards that your character may face. Chapter Ten: Adventure and Battle covers the important rules for safety, how to check- in, bonuses for helping the staff, retirement, volunteer work, and how to respond to different important call-outs. This is a very important chapter to read because it explains what call-outs you should be aware of, and helps you to prepare for your events with a checklist of useful things to bring! 4 Chapter Two: Characters Your character in Dying Kingdoms is, essentially, who you pretend to be. In this land of despair and danger, you have a chance to experience the excitement of the Dying Kingdoms’ churning age. Your character springs from this background, guided by your choices of story and construction. Quick Character Checklist Decide on a name Decide on a role and history Choose a characteristic Choose a race (Human, Elf, Sauren, Troll) Note racial favored skill and weapon Purchase advantages and skills: Humans have 12 CP; half-breeds have 11 CP; elves, sauren, and trolls have 10 CP Spend starting money (1 gold solarum, unless you have the Wealth advantage or the Poverty disadvantage) Character Roles The first task in making a character is to visualize the role you want to explore. You might wish to play an armored warrior who hails from a still-mighty city, or a sage from a hoary library, or even an exotic Sauren away from the native swamps. Whatever your choice, the more you can visualize details of the character, the more you can fulfill the role—and the more satisfaction you’ll gain from it. Answer the following questions as you build your character’s story: What is my name? Your character needs a name. Even if you don’t have or know one, you probably have a nickname at the least, or some sort of self-indicator. Where am I from? Read through the world in chapter one again, and decide what sort of place your character grew up in. A clansman from Culberon has a very different background and education than a scion of Albeira. If it helps, you can think of a culture that is familiar from the real world, and try to figure out how it would fit in with the Dying Kingdoms. Then, figure out where your character experienced early life, where he’s traveled, and what places he knows, loves, and hates. What was my most important formative experience? Most characters specialize in a particular career or skill set. That choice often comes from a powerful early experience—growing up training with a father-figure who was a warrior, discovering a talent for magic while living among the elves, or learning from the school of hard knocks on the streets of Verrakis. Try to figure out the beginning and the end of this experience, and how it related to your character’s choice of lifepath. Perhaps it all began when you were sold into slavery in Albeira, and ended when you were released after your masters’ death, complete with your training as a master craftsman. Or maybe you grew up in the backwoods of Culberon, mastering the bow for hunting, and you had to travel to a big city to find a new market for your pelts, furs, and meat. What were my parents like? Your character presumably had a father and a mother. Try to figure out what they were like, even if your character had no uploads/Litterature/ dk-players-guide.pdf
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- Publié le Apv 11, 2021
- Catégorie Literature / Litté...
- Langue French
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