The Thinking Person's Reality Show ADVENTURE ACTIVITY GUIDE ADVENTURE ACTIVITY

The Thinking Person's Reality Show ADVENTURE ACTIVITY GUIDE ADVENTURE ACTIVITY GUIDE The Thinking Person's Reality Show For WETA Director of Outreach and Education Ferne C. Barrow Editorial Coordinator Karen Zill Designer Cynthia Aldridge Illustrator Christopher Zaccone Editor Barbara deBoinville Executive Producers Dalton Delan Jeff Bieber For the BBC Executive Producers Karen O’Connor (Episodes 101-106) Andrew Law (Episodes 107-110) Series Producers Steve Evanson (Episodes 101-106) Paul Manners (Episodes 107-110) Project Advisors Angela Birch Imperial College of Science, Technology and Medicine London, UK Mike Bullivant The Open University Milton Keynes, UK Kimberlie McCue Missouri Botanical Garden St. Louis, MO Dennis Schatz Pacific Science Center Seattle, WA Kendall Starkweather International Technology Education Association Reston, VA Peter Taylor The Open University Milton Keynes, UK cc ACKNOWLEDGEMENTS Educational materials produced by the New York Hall of Science Director of Public Programs & Special Events Marcia Rudy, Ph.D. Director of Education Preeti Gupta Director of Science Martin Weiss, Ph.D. Manager of Public Programs Sylvia Perez Supervisor of Public Programs & Science Theater Marcos Stafne Manager of Science Programs Frank Signorello Science Program Assistant Grace Jose Exhibit Developer Rita Hoffstadt Web site Look for more information about Rough Science on the World Wide web: www.pbs.org/roughscience. To purchase videotapes or DVDs of Rough Science programs, contact: Bullfrog Films P .O. Box 149 Oley, PA 19547 1-800-543-3764 Order online at www.bullfrogfilms.com Closed captioned for viewers who are deaf or hard of hearing. All photos courtesy BBC. INTRODUCTION Everywhere you look you can see the fruits of scientific effort and technological innovation— from mobile phones to medicines, from the clothes we wear to the foods we eat. In the natural world, science has shed much light on the value and function of plants and animals and the interplay of various life forms and habitats. Scientists have opened our eyes to a star- tling, exciting and sometimes bewildering universe, and technology has given us a host of practical uses for the discoveries of science. Yet, in spite of the ubiquitous nature of science, many people find the subject daunting and inacces- sible. The Rough Science television series hopes to change that. By showing how science can be put to use in everyday life, Rough Science helps viewers understand that science is a process involving some basic knowledge, a good dose of curiosity, a little guesswork, trial and error, and a bit of elbow grease to find solutions. The Rough Science Adventure Activities Guidebook is a companion to the Rough Science television series. The guide provides science and technology activities that encourage collaborative learning and experimentation in an informal setting. Although written for museum professionals, the guide presents activities of interest to teachers, parents, and students. The activities could be completed not only in a museum but also at school or at home. The activities that were chosen for the guide reinforce the scientific method and inquiry skills, provide interactive, hands-on learning experiences for school age children to adults, and make science and technology fun and engaging. To request a Guidebook, please write to Rough Science Guidebook, WETA, 2775 South Quincy Street, Arlington, VA 22206 or email us at eod@weta.com. Kate Humble samples homemade toothpaste. From left, series host Kate Humble, Ellen McCallie, Mike Leahy, Kathy Sykes, Jonathan Hare and Mike Bullivant admire their map-making handiwork. ROUGH SCIENCE • ACTIVITY GUIDE 1 WHAT IS ROUGH SCIENCE? Television Series A thinking person’s reality show, Rough Science is a ten-part series produced for the Open University in the United Kingdom by the BBC and presented on American television by WETA Washington, D.C. In the half-hour programs, each one set over a three-day period, the cast of British and American scientists must com- plete specific tasks using only basic tools and equipment and the raw materials they find on their island location. The first six episodes were filmed on Carriacou in the Caribbean; the final four were filmed on the Italian island of Capraia in the Mediterranean. The five engaging scientists in each episode represent the fields of chemistry, botany, physics, virology and biology. See page 18 for biographical sketches of the scientists. A synopsis of each episode is on the inside back cover. The science topics covered in the television series and related activities include weather and orienteering; chemistry, biology, and botany; electricity; astronomy; and physics. Outreach The Rough Science television programs serve as a springboard for the education and outreach activities described in this guidebook. Called Rough Science Adventures, these activities give viewers the chance to experience challenges similar to those faced by the scientists in the programs. Because the activities are based on the National Science Education Standards, science and technology teachers may find them a valuable source of enrichment in the curriculum. Public television stations as well as other community organizations can also offer Rough Science Adventures to their constituents. The television series and the Guidebook are innovative means of involving people of all ages and backgrounds in hands-on science in friendly, recognizable environments. Web site The companion Web site, www.pbs.org/roughscience, contains descriptions of each program, biographies of the scientists, their pro- duction diaries, resources for educators, and additional challenges that viewers can try on their own. Kathy Sykes is hard at work on an island map constructed from leaves. With the intent of creating a celebratory sound, Kate Humble and Jonathan Hare prepare to manufacture the big bang. Rough Science Adventures at the Museum This guidebook was written for museum professionals to use with different audiences: young people in elementary school, middle school, and high school, adults, families and groups of mixed ages. It covers a wide array of science and technology topics that touch on everyday living, and the activities can be adapted to all ages and skill levels. They also can be tailored to enhance current museum exhibits and programs. For example, the activities can be used at a variety of multi-day or one-time only events such as: Rough Science Activities The activities selected for inclusion in the guidebook are similar to activities already used in museums with multi-age visitors. Like the television series, the activities have an island theme. They have been grouped into eight scenarios: Water Quality Control Center, Weather Station, Island Power Plant, Island Observatory, Island Restaurant, Tropical Island Day Spa, and Tropical Island Party. (An additional scenario, Island General Store, appears on the Rough Science Web site.) These scenarios can serve as the starting point for a variety of museum or community events described earlier. Each scenario begins with a brief, scene-setting statement. This introductory paragraph can be used by the educator as a script to involve the participants. Feel free to ad lib or embellish as appropriate. Approached in order, the scenarios provide cumulative learning for participants, but each is designed to stand-alone. The order of activities may be changed and activities added from other scenarios. For example, the making soap activity presented in the Tropical Island Day Spa can be used for Island General Store, Island Restaurant or Tropical Island Party. After the introductory paragraph, each scenario issues several “challenges,” explains the science behind the activity, lists the needed supplies, and describes step-by-step how to proceed. Note: A list of scientific supply companies can be found on the Rough Science Web site, www.pbs.org/roughscience, under Discover More. You may choose to substitute activities that you have developed for your particular audience or that complement other aspects of your programming. Alternatively, you may choose to issue some of the challenges to your participants, provide them with the appropriate materials, tools, and equipment, and let them come up with a variety of solutions to each challenge, providing only as much guidance as they need. • school group visits • after-school programs • summer camp programs • scout badge programs • sleepovers at the museum • discovery days • family nights Plan to screen one or more of the Rough Science episodes as part of your event. (Tapes can be pur- chased from Bullfrog Films; see inside front cover.) Engage participants in challenges similar to those portrayed in the series. (See Rough Science Adventure Scenarios section starting on page 4.) Take participants on field trips to natural habitats and involve them in activities that relate to the geology, flora and fauna of the area. Draw on the resources the museum already has: educators, scientists, engineers, volunteers, and technology experts on staff. If possible, invite local scientists, technology teachers, and engineers who may complement your skills and knowledge. Connect challenges with current exhibits and permanent collections whenever possible. How to Organize Rough Science Events • member and corporate events • teacher professional development days • holiday programs for the general public with drop-in workshops • outreach with community organizations, libraries, or schools • field trips to natural habitats Ellen McCallie employs fire to aid in the creation of sunscreen. ROUGH SCIENCE • ACTIVITY GUIDE 3 We want to know if the water on your island is acidic or basic (alkaline). Strongly acidic or strongly alkaline water can be a sign of pollution and can be harmful to uploads/Science et Technologie/ rough-science-guide.pdf

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