Legacies campaignguide 2018
frederick viala order CLEGACIES CAMPAIGN GUIDE A guide to playing and creating characters for the Legacies Organized Play Campaign Development JP Chapleau Cover Art Irene Campos Art Irene Campos Reviewers Joshua Brumback James Poppe Isabelle Robert Graphic Design Layout and Logo JP Chapleau Version Pillars of Oblivion frederick viala order First Ones Entertainment CCONTENT Content Introduction Campaign Basics What is Legacies Path ?nder RPG th Edition Core Assumptions Multiple campaign worlds Common Terms Organized Play Basics Organized Play Quirks Narratives Campaign World Saggakar Rhym Other Worlds Character Creation Step Abilities Step Home World Step Race Step Classes Step Background Step Alignment Step Hit Points Step Level up Step Equipment Final Touches Rules of Organized play Play above all No Player vs Player Play Nice Do not cheat No selling trading between players Spell Durations Modifying Characters Retired Scenarios Purchasing Consumables Table Size Level Cap Spell books and Familiars Animals and Cohorts Game Master What is a GM Your Duties as GM Adventure Level Creative Solutions GM EMpowerment Dealing with death Before the Scenario Ordering Scenarios During the Scenario Word on the street After the Scenario Experience Spoils of War Handing out LRs Purchasing Equipment Where can I buy gear Always available items Using Favors Upgrading Items Legacy Records Left Column Right Column Items found during the adventure Buying Selling Section Spending Favors Saggakar-Speci ?c Rules Masters and A ?nity Master Basics Master Secrecy Choosing a master Masters in Play Master Entry Master List FAQ Important Links Legal Notices Legacies Campaign Guide frederick viala order CINTRODUCTION This document introduces the rules on how you may play in the worldwide Legacies organized play campaign It contains what you need to create characters and information on how to be a game master GM of Legacies events It also details the unique aspects of the campaign CAMPAIGN BASICS WHAT IS LEGACIES The Legacies campaign is a worldwide campaign that takes place across a number of worlds and planes In the campaign through their choices the characters in uence events as they adventure Over the course of a character ? s adventuring career he will make many such choices some clear and obvious and others not so much However with each adventure he leaves the world transformed In short he leaves a legacy The Legacies campaign is made up of minicampaign arcs focusing on one part of the world or one villain Designed for organized play Legacies aims to put your characters in the thick of the action giving you the power to shape the world and in uence events What your character does matters and in uences the world and the campaign Several special interactive adventures give your character opportunities to interact and in uence both NPCs and events alike NPCs in Legacies are not static Through narratives campaign updates and the adventures themselves NPCs and the plot change beyond the current adventure How your character reacts to them is up to you Choice The Legacies campaign distinguishes itself from other campaigns because it
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Licence et utilisation
Gratuit pour une utilisation commerciale Aucune attribution requise- Détails
- Publié le Mai 05, 2022
- Catégorie Administration
- Langue French
- Taille du fichier 135.3kB