L i v r e d e R è g l e s Clément TANNIOU - ClementTanniou@outlook.com - 201908
L i v r e d e R è g l e s Clément TANNIOU - ClementTanniou@outlook.com - 201908/199097/485622 BBECOC01 ISBN : 978-2-36328-283-5 black-book-editions.fr BIENVENUE DANS LE MONDE RÉEL Chroniques Oubliées Contemporain est un jeu de rôle doté d’un système simple mais complet basé sur l’OGL3.5, permettant notamment d’initier ou de s’initier au jeu de rôle. Chroniques Oubliées Contemporain est le dérivé de Chroniques Oubliées Fantasy, le jeu de rôle de création française le plus vendu ces deux dernières années, adapté cette fois pour jouer dans la période 1900-2100. Fun et mo- derne, simple et souple, fidèle aux racines du premier des jeux de rôle, ce sys- tème a fait ses preuves et permet maintenant de jouer des aventures d’un tout autre genre : espionnage, commando militaire, enquêtes policières occultes, vampires contre garous, mutants, super-héros, épouvante, pulp, apocalypse zombie, cyberpunk, tout est possible ! Cet ouvrage contient : Une introduction au jeu de rôle Les règles pour les joueurs (création de personnage, système de jeu) Les conseils au MJ Les règles et conseils pour jouer l’épouvante Les règles et conseils pour jouer le pulp Les règles et conseils pour jouer le genre Z Les règles et conseils pour jouer l’espionnage et notamment un nouveau système de défis Les règles et conseils pour jouer avec des Surhumains Les règles et conseils pour jouer le cyberpunk Un bestiaire clef en main et une méthode pour créer des rencontres Un scénario 90 minutes d’initiation 0 LIVRE DE RÈGLES Crédits Directeur de publication : David Burckle Règles originales CO : David Burckle et Damien Coltice Règles COC : Laurent « Kegron » Bernasconi et Thomas Robert Édition et direction artistique : Tête Brûlée Auteur : Laurent « Kegron » Bernasconi Textes complémentaires : Thomas Berjoan, Tristan Blind, Damien Coltice et Didier Guiserix (chapitre 2), Thomas Robert (chapitre 6) Technique : Laurent « Kegron » Bernasconi Relectures : Loïs Emmanuel Meyer Illustration de couverture : Iwo Widulinski Illustrations intérieures : Yanis Cardin, David Chapoulet, Aurore Folny, Rémi Jacquot, Igor Klymenko, Ludovic Sanson et Iwo Widulinski Design : Damien Coltice et Laura Hoffman Maquette : Jérôme Cordier L’Équipe de Black Book Éditions : Eric Bernard, Yannick Le Brethon, Damien Coltice, Jérôme Cordier, Laura Hoffmann, Romano Garnier, Aurélie Pesseas, Tête Brulée Remerciements de l’auteur Laurent « Kegron » Bernasconi remercie : Frédéric Jussiaux pour son aide sur les vampires et les loups-garous. Croc, pour m’avoir fait rêver avec des jeux exceptionnels comme In Nomine Satanis/Magna Veritas ou Scales. Outsider»Fred» pour ses précieux conseils sur les armes modernes. Tous les membres du forum de Chroniques Oubliées : Stalker, Jarvin, kobbold, nico, Menhir, MRick, XO de Vorcen, Rork, Invalys et Urval. CHRONIQUES OUBLIÉES™ CONTEMPORAIN est un jeu de Black Book Éditions/Casus Belli. Tous droits réservés. Édité par Black Book Éditions. 50 rue Jean Zay, 69800 SAINT PRIEST. Dépôt légal : octobre 2018. ISBN (souple) : 978-2-36328-431-0 ISBN (cartonnée) : 978-2-36328-282-8 ISBN (collector) : 978-2-36328-449-5 ISBN (PDF) : 978-2-36328-283-5 Imprimé en UE Clément TANNIOU - ClementTanniou@outlook.com - 201908/199097/485622 OPEN GAME LICENCE version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a) “Contributors” means the copyright and/or trademark own-ers who have contributed Open Game Content; (b) “Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, exten-sion, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to re-produce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, the-matic elements, dialogue, incidents, language, artwork, symbols, designs, depic- tions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contrib-uted to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive li-cense with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE por-tion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPY-RIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, includ-ing as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written per-mission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforce-able, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Chroniques Oubliées™ Contemporain. 2009-2018. Black Book Éditions. Auteurs : Laurent Bernasconi, Raphaël Bombayl, David Burckle, Damien Coltice , Didier uploads/Litterature/ coc-01-livre-de-regles-web-v1-pdf.pdf
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Gratuit pour un usage personnel Attribution requise- Détails
- Publié le Mar 10, 2022
- Catégorie Literature / Litté...
- Langue French
- Taille du fichier 34.9987MB