Minstrel guide Andadrien's Guide to the Minstrel Post Helm's Deep Class Minstrel Primary Role In a group setting minstrels are typically expected to heal unless otherwise instructed Other Roles Minstrels can do decent DPS now that Helm's Deep has launched

Andadrien's Guide to the Minstrel Post Helm's Deep Class Minstrel Primary Role In a group setting minstrels are typically expected to heal unless otherwise instructed Other Roles Minstrels can do decent DPS now that Helm's Deep has launched and brought with it all the class changes For example on my mini Andadrien I devastated for k the other day Minstrels can also go yellow line and bu ? and stu ? but I've never seen a minstrel go full yellow It just isn't practical Nature of the Class The minstrel is a powerful healer that is responsible for keeping it's group or raid alive According the LOTRO wiki the minstrel is the heart of the fellowship a herald of hope and renewal He or she uses his knowledge of ancient songs and lore to ward against the forces of darkness and bring relief to his companions The minstrel can also deal out damage in certain situations The minstrel has great survivability as it can both dps and self heal when solo Trait Trees C CRed When you trait red you will have greater access to damaging skills allowing you to be a powerful damage dealer This traitline is called the Warrior-Skald Usually you are in Dissonance stance while you are traited red in order to do the most damage I typically invest most of my points into the red tree I don't put points into Echoing Anthem of War as the increased anthem duration is not as worth it to me I put one point in the yellow tree to get Anthem of Composure in case I need to regenerate power Any remaining points I put towards the blue tree to get increased heals if I need to heal myself while DPSing You gain Call to Fate Cry of Orome and Cry of the Valar from traiting red and the capstone skill for this traitline is Cry of the Wizards As you put more points into the Warrior-Skald tree you get more bonuses that aid you in your dealing of damage They are as follows ? Discordant Ballads - All ballads now will grant you a Tactical Damage bu ? to yourself C ? Piercing Calls - The chance to resist your cries and calls is reduced by ? Concentration - You gain immunity to interruption and induction setback for seconds after scoring a Critical hit ? Haste - Ballads reduce active cooldowns of cries and calls by one second This is nice for some of your shorter cooldown skills however it doesn't make a huge di ?erence with some of your longer cooldowns ? Freedom - Calls have a chance to trigger the ability to use a single healing skill from another stance There is a chance for Dissonance Calls and Cry of the wizards to allow the use of Raise the Spirit Chord of Salvation or the improved versions of these skills for seconds ? Fierce Cries - Critical Magnitude on healing skills is increased by and adds

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